The ultimate display: Where will all the pixels come from?
Fuente:
arXiv
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| Autori principali: | , |
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| Natura: | Preprint |
| Pubblicazione: |
2025
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| Soggetti: | |
| Accesso online: | |
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| _version_ | 1866911027826786304 |
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| author | Watson, Benjamin Luebke, David |
| author_facet | Watson, Benjamin Luebke, David |
| contents | Could the answer be to compute fewer pixels? Renderers that break traditional framed patterns and opt for temporally adaptive sampling might be the key to printer-resolution wall displays that update hundreds of times per second. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2506_23001 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | The ultimate display: Where will all the pixels come from? Watson, Benjamin Luebke, David Graphics Could the answer be to compute fewer pixels? Renderers that break traditional framed patterns and opt for temporally adaptive sampling might be the key to printer-resolution wall displays that update hundreds of times per second. |
| title | The ultimate display: Where will all the pixels come from? |
| topic | Graphics |
| url | https://arxiv.org/abs/2506.23001 |