Immersive Technologies in Training and Healthcare: From Space Missions to Psychophysiological Research

Fuente: arXiv
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Hauptverfasser: Karpowicz, Barbara, Grzeszczuk, Maciej, Kuzdraliński, Adam, Kornacka, Monika, Marozau, Aliaksandr, Stawski, Wiktor, Zinevych, Pavlo, Wójcik, Grzegorz Marcin, Kowalewski, Tomasz, Pochwatko, Grzegorz, Kopeć, Wiesław
Format: Preprint
Veröffentlicht: 2025
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author Karpowicz, Barbara
Grzeszczuk, Maciej
Kuzdraliński, Adam
Kornacka, Monika
Marozau, Aliaksandr
Stawski, Wiktor
Zinevych, Pavlo
Wójcik, Grzegorz Marcin
Kowalewski, Tomasz
Pochwatko, Grzegorz
Kopeć, Wiesław
author_facet Karpowicz, Barbara
Grzeszczuk, Maciej
Kuzdraliński, Adam
Kornacka, Monika
Marozau, Aliaksandr
Stawski, Wiktor
Zinevych, Pavlo
Wójcik, Grzegorz Marcin
Kowalewski, Tomasz
Pochwatko, Grzegorz
Kopeć, Wiesław
contents Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this panel we discuss how immersive systems enhance human performance across multiple domains, including clinical psychology, space exploration, and medical education. In psychological research and training, XR can offer a controlled yet ecologically valid setting for measuring cognitive and affective processes. In space exploration, we discuss the development of VR-based astronaut training and diagnostic systems, allowing astronauts to perform real-time health assessments. In medical education and rehabilitation, we cover procedural training and patient engagement. From virtual surgical simulations to gamified rehabilitation exercises, immersive environments enhance both learning outcomes and treatment adherence.
format Preprint
id arxiv_https___arxiv_org_abs_2506_23545
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Immersive Technologies in Training and Healthcare: From Space Missions to Psychophysiological Research
Karpowicz, Barbara
Grzeszczuk, Maciej
Kuzdraliński, Adam
Kornacka, Monika
Marozau, Aliaksandr
Stawski, Wiktor
Zinevych, Pavlo
Wójcik, Grzegorz Marcin
Kowalewski, Tomasz
Pochwatko, Grzegorz
Kopeć, Wiesław
Human-Computer Interaction
Computational Engineering, Finance, and Science
Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this panel we discuss how immersive systems enhance human performance across multiple domains, including clinical psychology, space exploration, and medical education. In psychological research and training, XR can offer a controlled yet ecologically valid setting for measuring cognitive and affective processes. In space exploration, we discuss the development of VR-based astronaut training and diagnostic systems, allowing astronauts to perform real-time health assessments. In medical education and rehabilitation, we cover procedural training and patient engagement. From virtual surgical simulations to gamified rehabilitation exercises, immersive environments enhance both learning outcomes and treatment adherence.
title Immersive Technologies in Training and Healthcare: From Space Missions to Psychophysiological Research
topic Human-Computer Interaction
Computational Engineering, Finance, and Science
url https://arxiv.org/abs/2506.23545