Saved in:
| Main Authors: | Du, Haoyang, Chhatre, Kiran, Peters, Christopher, Keegan, Brian, McDonnell, Rachel, Ennis, Cathy |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2506.23777 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures
by: Du, Haoyang, et al.
Published: (2026)
by: Du, Haoyang, et al.
Published: (2026)
Evaluation of Generative Models for Emotional 3D Animation Generation in VR
by: Chhatre, Kiran, et al.
Published: (2025)
by: Chhatre, Kiran, et al.
Published: (2025)
VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence
by: Tran, Phong, et al.
Published: (2024)
by: Tran, Phong, et al.
Published: (2024)
Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmark
by: Nagy, Rajmund, et al.
Published: (2025)
by: Nagy, Rajmund, et al.
Published: (2025)
D-Rex : Diffusion Rendering for Relightable Expressive Avatars
by: Teufel, Timo, et al.
Published: (2026)
by: Teufel, Timo, et al.
Published: (2026)
VR Isle Academy: A VR Digital Twin Approach for Robotic Surgical Skill Development
by: Filippidis, Achilleas, et al.
Published: (2024)
by: Filippidis, Achilleas, et al.
Published: (2024)
Towards a GENEA Leaderboard -- an Extended, Living Benchmark for Evaluating and Advancing Conversational Motion Synthesis
by: Nagy, Rajmund, et al.
Published: (2024)
by: Nagy, Rajmund, et al.
Published: (2024)
OFERA: Blendshape-driven 3D Gaussian Control for Occluded Facial Expression to Realistic Avatars in VR
by: Yang, Seokhwan, et al.
Published: (2026)
by: Yang, Seokhwan, et al.
Published: (2026)
DiffTetVR: Differentiable Tetrahedral Volume Rendering
by: Neuhauser, Christoph
Published: (2025)
by: Neuhauser, Christoph
Published: (2025)
Evaluating Layout Dimensionalities in PC+VR Asymmetric Collaborative Decision Making
by: Enriquez, Daniel, et al.
Published: (2024)
by: Enriquez, Daniel, et al.
Published: (2024)
VR-Doh: Hands-on 3D Modeling in Virtual Reality
by: Luo, Zhaofeng, et al.
Published: (2024)
by: Luo, Zhaofeng, et al.
Published: (2024)
Learning 3D Texture-Aware Representations for Parsing Diverse Human Clothing and Body Parts
by: Chhatre, Kiran, et al.
Published: (2025)
by: Chhatre, Kiran, et al.
Published: (2025)
Hybridizing Expressive Rendering: Stroke-Based Rendering with Classic and Neural Methods
by: Dev, Kapil
Published: (2025)
by: Dev, Kapil
Published: (2025)
Multimodality in VR: A survey
by: Martin, Daniel, et al.
Published: (2021)
by: Martin, Daniel, et al.
Published: (2021)
VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR
by: Song, Hail, et al.
Published: (2026)
by: Song, Hail, et al.
Published: (2026)
Real‐Time Neural Materials on Mobile VR
by: Zilin Xu, et al.
Published: (2026)
by: Zilin Xu, et al.
Published: (2026)
Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures
by: Weiss, Sebastian, et al.
Published: (2024)
by: Weiss, Sebastian, et al.
Published: (2024)
Interactive Expressive Motion Generation Using Dynamic Movement Primitives
by: Hielscher, Till, et al.
Published: (2025)
by: Hielscher, Till, et al.
Published: (2025)
VR-CAD Framework for Parametric Data Modification with a 3D Shape-based Interaction
by: Okuya, Yujiro, et al.
Published: (2023)
by: Okuya, Yujiro, et al.
Published: (2023)
MIRAGE: Patient-Specific Mixed Reality Coaching for MRI via Depth-Only Markerless Registration and Immersive VR
by: Brooks, Daniel, et al.
Published: (2025)
by: Brooks, Daniel, et al.
Published: (2025)
Express4D: Expressive, Friendly, and Extensible 4D Facial Motion Generation Benchmark
by: Aloni, Yaron, et al.
Published: (2025)
by: Aloni, Yaron, et al.
Published: (2025)
Designing Reality-Based VR Interfaces for Geological Uncertainty
by: Mota, Roberta, et al.
Published: (2025)
by: Mota, Roberta, et al.
Published: (2025)
Ghost on the Shell: An Expressive Representation of General 3D Shapes
by: Liu, Zhen, et al.
Published: (2023)
by: Liu, Zhen, et al.
Published: (2023)
Story2Board: A Training‐Free Approach for Expressive Visual Storytelling
by: D. Dinkevich, et al.
Published: (2026)
by: D. Dinkevich, et al.
Published: (2026)
Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction
by: Wang, Yiming, et al.
Published: (2025)
by: Wang, Yiming, et al.
Published: (2025)
Evaluating reproduction‐related behaviour and performance problems in mares
by: S. McDonnell
Published: (2025)
by: S. McDonnell
Published: (2025)
Audio is all in one: speech-driven gesture synthetics using WavLM pre-trained model
by: Zhang, Fan, et al.
Published: (2023)
by: Zhang, Fan, et al.
Published: (2023)
Effect of Appearance and Animation Realism on the Perception of Emotionally Expressive Virtual Humans
by: Amadou, Nabila, et al.
Published: (2025)
by: Amadou, Nabila, et al.
Published: (2025)
Efficient Shape‐Improved Bi‐3 Subdivision Surfaces
by: Kestutis Karčiauskas, et al.
Published: (2026)
by: Kestutis Karčiauskas, et al.
Published: (2026)
Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VR
by: Ye, Zhifan, et al.
Published: (2025)
by: Ye, Zhifan, et al.
Published: (2025)
Retrieval-Augmented Sketch-Guided 3D Building Generation
by: Wang, Zhengyang, et al.
Published: (2026)
by: Wang, Zhengyang, et al.
Published: (2026)
ExpPortrait: Expressive Portrait Generation via Personalized Representation
by: Wang, Junyi, et al.
Published: (2026)
by: Wang, Junyi, et al.
Published: (2026)
ELGAR: Expressive Cello Performance Motion Generation for Audio Rendition
by: Qiu, Zhiping, et al.
Published: (2025)
by: Qiu, Zhiping, et al.
Published: (2025)
EVA: Expressive Virtual Avatars from Multi-view Videos
by: Junkawitsch, Hendrik, et al.
Published: (2025)
by: Junkawitsch, Hendrik, et al.
Published: (2025)
DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion
by: Huang, Yukun, et al.
Published: (2024)
by: Huang, Yukun, et al.
Published: (2024)
Bioinspired123D: Generative 3D Modeling System for Bioinspired Structures
by: Luu, Rachel K., et al.
Published: (2026)
by: Luu, Rachel K., et al.
Published: (2026)
From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
by: Wu, Jiafeng, et al.
Published: (2026)
by: Wu, Jiafeng, et al.
Published: (2026)
Chatting about Upper-Body Expressive Human Pose and Shape Estimation
by: Zhao, Yuxiang, et al.
Published: (2026)
by: Zhao, Yuxiang, et al.
Published: (2026)
AnatomyCarve: A VR occlusion management technique for medical images based on segment-aware clipping
by: Titov, Andrey, et al.
Published: (2025)
by: Titov, Andrey, et al.
Published: (2025)
ClipGS-VR: Immersive and Interactive Cinematic Visualization of Volumetric Medical Data in Mobile Virtual Reality
by: Tong, Yuqi, et al.
Published: (2026)
by: Tong, Yuqi, et al.
Published: (2026)
Similar Items
-
Reality Check: How Avatar and Face Representation Affect the Perceptual Evaluation of Synthesized Gestures
by: Du, Haoyang, et al.
Published: (2026) -
Evaluation of Generative Models for Emotional 3D Animation Generation in VR
by: Chhatre, Kiran, et al.
Published: (2025) -
VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence
by: Tran, Phong, et al.
Published: (2024) -
Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmark
by: Nagy, Rajmund, et al.
Published: (2025) -
D-Rex : Diffusion Rendering for Relightable Expressive Avatars
by: Teufel, Timo, et al.
Published: (2026)