VirtualFencer: Generating Fencing Bouts based on Strategies Extracted from In-the-Wild Videos

Fuente: arXiv
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Hauptverfasser: Lin, Zhiyin, Goel, Purvi, Yun, Joy, Liu, C. Karen, Araujo, Joao Pedro
Format: Preprint
Veröffentlicht: 2025
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author Lin, Zhiyin
Goel, Purvi
Yun, Joy
Liu, C. Karen
Araujo, Joao Pedro
author_facet Lin, Zhiyin
Goel, Purvi
Yun, Joy
Liu, C. Karen
Araujo, Joao Pedro
contents Fencing is a sport where athletes engage in diverse yet strategically logical motions. While most motions fall into a few high-level actions (e.g. step, lunge, parry), the execution can vary widely-fast vs. slow, large vs. small, offensive vs. defensive. Moreover, a fencer's actions are informed by a strategy that often comes in response to the opponent's behavior. This combination of motion diversity with underlying two-player strategy motivates the application of data-driven modeling to fencing. We present VirtualFencer, a system capable of extracting 3D fencing motion and strategy from in-the-wild video without supervision, and then using that extracted knowledge to generate realistic fencing behavior. We demonstrate the versatile capabilities of our system by having it (i) fence against itself (self-play), (ii) fence against a real fencer's motion from online video, and (iii) fence interactively against a professional fencer.
format Preprint
id arxiv_https___arxiv_org_abs_2507_00261
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle VirtualFencer: Generating Fencing Bouts based on Strategies Extracted from In-the-Wild Videos
Lin, Zhiyin
Goel, Purvi
Yun, Joy
Liu, C. Karen
Araujo, Joao Pedro
Computer Vision and Pattern Recognition
Graphics
Fencing is a sport where athletes engage in diverse yet strategically logical motions. While most motions fall into a few high-level actions (e.g. step, lunge, parry), the execution can vary widely-fast vs. slow, large vs. small, offensive vs. defensive. Moreover, a fencer's actions are informed by a strategy that often comes in response to the opponent's behavior. This combination of motion diversity with underlying two-player strategy motivates the application of data-driven modeling to fencing. We present VirtualFencer, a system capable of extracting 3D fencing motion and strategy from in-the-wild video without supervision, and then using that extracted knowledge to generate realistic fencing behavior. We demonstrate the versatile capabilities of our system by having it (i) fence against itself (self-play), (ii) fence against a real fencer's motion from online video, and (iii) fence interactively against a professional fencer.
title VirtualFencer: Generating Fencing Bouts based on Strategies Extracted from In-the-Wild Videos
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2507.00261