Remote Rendering for Virtual Reality: performance comparison of multimedia frameworks and protocols

Fuente: arXiv
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Hauptverfasser: Mejías, Daniel, Yeregui, Inhar, Viola, Roberto, Fernández, Miguel, Montagud, Mario
Format: Preprint
Veröffentlicht: 2025
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author Mejías, Daniel
Yeregui, Inhar
Viola, Roberto
Fernández, Miguel
Montagud, Mario
author_facet Mejías, Daniel
Yeregui, Inhar
Viola, Roberto
Fernández, Miguel
Montagud, Mario
contents The increasing complexity of Extended Reality (XR) applications demands substantial processing power and high bandwidth communications, often unavailable on lightweight devices. Remote rendering consists of offloading processing tasks to a remote node with a powerful GPU, delivering the rendered content to the end device. The delivery is usually performed through popular streaming protocols such as Web Real-Time Communications (WebRTC), offering a data channel for interactions, or Dynamic Adaptive Streaming over HTTP (DASH), better suitable for scalability. Moreover, new streaming protocols based on QUIC are emerging as potential replacements for WebRTC and DASH and offer benefits like connection migration, stream multiplexing and multipath delivery. This work describes the integration of the two most popular multimedia frameworks, GStreamer and FFmpeg, with a rendering engine acting as a Remote Renderer, and analyzes their performance when offering different protocols for delivering the rendered content to the end device over WIFI or 5G. This solution constitutes a beyond state-of-the-art testbed to conduct cutting-edge research in the XR field.
format Preprint
id arxiv_https___arxiv_org_abs_2507_00623
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Remote Rendering for Virtual Reality: performance comparison of multimedia frameworks and protocols
Mejías, Daniel
Yeregui, Inhar
Viola, Roberto
Fernández, Miguel
Montagud, Mario
Networking and Internet Architecture
The increasing complexity of Extended Reality (XR) applications demands substantial processing power and high bandwidth communications, often unavailable on lightweight devices. Remote rendering consists of offloading processing tasks to a remote node with a powerful GPU, delivering the rendered content to the end device. The delivery is usually performed through popular streaming protocols such as Web Real-Time Communications (WebRTC), offering a data channel for interactions, or Dynamic Adaptive Streaming over HTTP (DASH), better suitable for scalability. Moreover, new streaming protocols based on QUIC are emerging as potential replacements for WebRTC and DASH and offer benefits like connection migration, stream multiplexing and multipath delivery. This work describes the integration of the two most popular multimedia frameworks, GStreamer and FFmpeg, with a rendering engine acting as a Remote Renderer, and analyzes their performance when offering different protocols for delivering the rendered content to the end device over WIFI or 5G. This solution constitutes a beyond state-of-the-art testbed to conduct cutting-edge research in the XR field.
title Remote Rendering for Virtual Reality: performance comparison of multimedia frameworks and protocols
topic Networking and Internet Architecture
url https://arxiv.org/abs/2507.00623