Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Halacheva, Anna-Maria, Zaech, Jan-Nico, Wang, Xi, Paudel, Danda Pani, Van Gool, Luc
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2507.00886
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866918078138286080
author Halacheva, Anna-Maria
Zaech, Jan-Nico
Wang, Xi
Paudel, Danda Pani
Van Gool, Luc
author_facet Halacheva, Anna-Maria
Zaech, Jan-Nico
Wang, Xi
Paudel, Danda Pani
Van Gool, Luc
contents As multimodal language models advance, their application to 3D scene understanding is a fast-growing frontier, driving the development of 3D Vision-Language Models (VLMs). Current methods show strong dependence on object detectors, introducing processing bottlenecks and limitations in taxonomic flexibility. To address these limitations, we propose a scene-centric 3D VLM for 3D Gaussian splat scenes that employs language- and task-aware scene representations. Our approach directly embeds rich linguistic features into the 3D scene representation by associating language with each Gaussian primitive, achieving early modality alignment. To process the resulting dense representations, we introduce a dual sparsifier that distills them into compact, task-relevant tokens via task-guided and location-guided pathways, producing sparse, task-aware global and local scene tokens. Notably, we present the first Gaussian splatting-based VLM, leveraging photorealistic 3D representations derived from standard RGB images, demonstrating strong generalization: it improves performance of prior 3D VLM five folds, in out-of-the-domain settings.
format Preprint
id arxiv_https___arxiv_org_abs_2507_00886
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GaussianVLM: Scene-centric 3D Vision-Language Models using Language-aligned Gaussian Splats for Embodied Reasoning and Beyond
Halacheva, Anna-Maria
Zaech, Jan-Nico
Wang, Xi
Paudel, Danda Pani
Van Gool, Luc
Computer Vision and Pattern Recognition
Robotics
As multimodal language models advance, their application to 3D scene understanding is a fast-growing frontier, driving the development of 3D Vision-Language Models (VLMs). Current methods show strong dependence on object detectors, introducing processing bottlenecks and limitations in taxonomic flexibility. To address these limitations, we propose a scene-centric 3D VLM for 3D Gaussian splat scenes that employs language- and task-aware scene representations. Our approach directly embeds rich linguistic features into the 3D scene representation by associating language with each Gaussian primitive, achieving early modality alignment. To process the resulting dense representations, we introduce a dual sparsifier that distills them into compact, task-relevant tokens via task-guided and location-guided pathways, producing sparse, task-aware global and local scene tokens. Notably, we present the first Gaussian splatting-based VLM, leveraging photorealistic 3D representations derived from standard RGB images, demonstrating strong generalization: it improves performance of prior 3D VLM five folds, in out-of-the-domain settings.
title GaussianVLM: Scene-centric 3D Vision-Language Models using Language-aligned Gaussian Splats for Embodied Reasoning and Beyond
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2507.00886