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Bibliographic Details
Main Authors: Roper, Braden, Thompson, William, Weaver, Chris
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2507.01134
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author Roper, Braden
Thompson, William
Weaver, Chris
author_facet Roper, Braden
Thompson, William
Weaver, Chris
contents Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking tools often gather extensive data that can be difficult to interpret as long-term strategy. This data presents unique problems to visualization, as it can be fairly natural, noisy data but is constrained within synthetic, controlled environments, leading to issues such as overplotting which can make interpretation complicated. We propose an animated visual encoding tool that utilizes kinetic visualization to address these issues. This tool enables researchers to construct animated data narratives through the configuration of parameter interpolation curves and blending layers. Finally, we demonstrate the usefulness of the tool while addressing specific interests as outlined by a domain expert collaborator.
format Preprint
id arxiv_https___arxiv_org_abs_2507_01134
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Animated Visual Encoding and Layer Blending for Identification of Educational Game Strategies
Roper, Braden
Thompson, William
Weaver, Chris
Human-Computer Interaction
Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking tools often gather extensive data that can be difficult to interpret as long-term strategy. This data presents unique problems to visualization, as it can be fairly natural, noisy data but is constrained within synthetic, controlled environments, leading to issues such as overplotting which can make interpretation complicated. We propose an animated visual encoding tool that utilizes kinetic visualization to address these issues. This tool enables researchers to construct animated data narratives through the configuration of parameter interpolation curves and blending layers. Finally, we demonstrate the usefulness of the tool while addressing specific interests as outlined by a domain expert collaborator.
title Animated Visual Encoding and Layer Blending for Identification of Educational Game Strategies
topic Human-Computer Interaction
url https://arxiv.org/abs/2507.01134