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Autori principali: Sadihin, Bryan Constantine, Wang, Michael Hua, Chua, Shei Pern, Su, Hang
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2507.01586
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author Sadihin, Bryan Constantine
Wang, Michael Hua
Chua, Shei Pern
Su, Hang
author_facet Sadihin, Bryan Constantine
Wang, Michael Hua
Chua, Shei Pern
Su, Hang
contents The production of high-quality 2D animation is highly labor-intensive process, as animators are currently required to draw and color a large number of frames by hand. We present SketchColour, the first sketch-to-colour pipeline for 2D animation built on a diffusion transformer (DiT) backbone. By replacing the conventional U-Net denoiser with a DiT-style architecture and injecting sketch information via lightweight channel-concatenation adapters accompanied with LoRA finetuning, our method natively integrates conditioning without the parameter and memory bloat of a duplicated ControlNet, greatly reducing parameter count and GPU memory usage. Evaluated on the SAKUGA dataset, SketchColour outperforms previous state-of-the-art video colourization methods across all metrics, despite using only half the training data of competing models. Our approach produces temporally coherent animations with minimal artifacts such as colour bleeding or object deformation. Our code is available at: https://bconstantine.github.io/SketchColour .
format Preprint
id arxiv_https___arxiv_org_abs_2507_01586
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SketchColour: Channel Concat Guided DiT-based Sketch-to-Colour Pipeline for 2D Animation
Sadihin, Bryan Constantine
Wang, Michael Hua
Chua, Shei Pern
Su, Hang
Computer Vision and Pattern Recognition
The production of high-quality 2D animation is highly labor-intensive process, as animators are currently required to draw and color a large number of frames by hand. We present SketchColour, the first sketch-to-colour pipeline for 2D animation built on a diffusion transformer (DiT) backbone. By replacing the conventional U-Net denoiser with a DiT-style architecture and injecting sketch information via lightweight channel-concatenation adapters accompanied with LoRA finetuning, our method natively integrates conditioning without the parameter and memory bloat of a duplicated ControlNet, greatly reducing parameter count and GPU memory usage. Evaluated on the SAKUGA dataset, SketchColour outperforms previous state-of-the-art video colourization methods across all metrics, despite using only half the training data of competing models. Our approach produces temporally coherent animations with minimal artifacts such as colour bleeding or object deformation. Our code is available at: https://bconstantine.github.io/SketchColour .
title SketchColour: Channel Concat Guided DiT-based Sketch-to-Colour Pipeline for 2D Animation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.01586