Tile and Slide : A New Framework for Scaling NeRF from Local to Global 3D Earth Observation

Fuente: arXiv
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Main Authors: Billouard, Camille, Derksen, Dawa, Constantin, Alexandre, Vallet, Bruno
Format: Preprint
Published: 2025
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author Billouard, Camille
Derksen, Dawa
Constantin, Alexandre
Vallet, Bruno
author_facet Billouard, Camille
Derksen, Dawa
Constantin, Alexandre
Vallet, Bruno
contents Neural Radiance Fields (NeRF) have recently emerged as a paradigm for 3D reconstruction from multiview satellite imagery. However, state-of-the-art NeRF methods are typically constrained to small scenes due to the memory footprint during training, which we study in this paper. Previous work on large-scale NeRFs palliate this by dividing the scene into NeRFs. This paper introduces Snake-NeRF, a framework that scales to large scenes. Our out-of-core method eliminates the need to load all images and networks simultaneously, and operates on a single device. We achieve this by dividing the region of interest into NeRFs that 3D tile without overlap. Importantly, we crop the images with overlap to ensure each NeRFs is trained with all the necessary pixels. We introduce a novel $2\times 2$ 3D tile progression strategy and segmented sampler, which together prevent 3D reconstruction errors along the tile edges. Our experiments conclude that large satellite images can effectively be processed with linear time complexity, on a single GPU, and without compromise in quality.
format Preprint
id arxiv_https___arxiv_org_abs_2507_01631
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Tile and Slide : A New Framework for Scaling NeRF from Local to Global 3D Earth Observation
Billouard, Camille
Derksen, Dawa
Constantin, Alexandre
Vallet, Bruno
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
Machine Learning
Neural Radiance Fields (NeRF) have recently emerged as a paradigm for 3D reconstruction from multiview satellite imagery. However, state-of-the-art NeRF methods are typically constrained to small scenes due to the memory footprint during training, which we study in this paper. Previous work on large-scale NeRFs palliate this by dividing the scene into NeRFs. This paper introduces Snake-NeRF, a framework that scales to large scenes. Our out-of-core method eliminates the need to load all images and networks simultaneously, and operates on a single device. We achieve this by dividing the region of interest into NeRFs that 3D tile without overlap. Importantly, we crop the images with overlap to ensure each NeRFs is trained with all the necessary pixels. We introduce a novel $2\times 2$ 3D tile progression strategy and segmented sampler, which together prevent 3D reconstruction errors along the tile edges. Our experiments conclude that large satellite images can effectively be processed with linear time complexity, on a single GPU, and without compromise in quality.
title Tile and Slide : A New Framework for Scaling NeRF from Local to Global 3D Earth Observation
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
Machine Learning
url https://arxiv.org/abs/2507.01631