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Bibliographic Details
Main Author: Vanderkam, Dan
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2507.02117
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author Vanderkam, Dan
author_facet Vanderkam, Dan
contents Finding all the words on a Boggle board is a classic computer programming problem. With a fast Boggle solver, local optimization techniques such as hillclimbing and simulated annealing can be used to find particularly high-scoring boards. The sheer number of possible Boggle boards has historically prevented an exhaustive search for the global optimum board. We apply Branch and Bound and a decision diagram-like data structure to perform the first such search. We find that the highest-scoring boards found via hillclimbing are, in fact, the global optima.
format Preprint
id arxiv_https___arxiv_org_abs_2507_02117
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Computational Proof of the Highest-Scoring Boggle Board
Vanderkam, Dan
Data Structures and Algorithms
I.2.8, E.1
Finding all the words on a Boggle board is a classic computer programming problem. With a fast Boggle solver, local optimization techniques such as hillclimbing and simulated annealing can be used to find particularly high-scoring boards. The sheer number of possible Boggle boards has historically prevented an exhaustive search for the global optimum board. We apply Branch and Bound and a decision diagram-like data structure to perform the first such search. We find that the highest-scoring boards found via hillclimbing are, in fact, the global optima.
title A Computational Proof of the Highest-Scoring Boggle Board
topic Data Structures and Algorithms
I.2.8, E.1
url https://arxiv.org/abs/2507.02117