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Autore principale: Vanderkam, Dan
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:https://arxiv.org/abs/2507.02117
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Sommario:
  • Finding all the words on a Boggle board is a classic computer programming problem. With a fast Boggle solver, local optimization techniques such as hillclimbing and simulated annealing can be used to find particularly high-scoring boards. The sheer number of possible Boggle boards has historically prevented an exhaustive search for the global optimum board. We apply Branch and Bound and a decision diagram-like data structure to perform the first such search. We find that the highest-scoring boards found via hillclimbing are, in fact, the global optima.