A framework for 3D interaction techniques

Fuente: arXiv
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Autori principali: Figueroa, Pablo, Green, Mark, Watson, Benjamin
Natura: Preprint
Pubblicazione: 2025
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author Figueroa, Pablo
Green, Mark
Watson, Benjamin
author_facet Figueroa, Pablo
Green, Mark
Watson, Benjamin
contents This paper presents a software architecture for 3D interaction techniques (ITs) and an object oriented, toolkit-independent framework that implements such architecture. ITs are composed of basic filters connected in a dataflow, where virtual input devices and objects in the scene are sources of information. An execution model defines the general flow of information between filters. This framework has been designed to be extensible: new information types, new input devices, new execution models, or new interaction techniques can easily be added. Application specific code and application specific ITs are seamlessly integrated into this architecture.
format Preprint
id arxiv_https___arxiv_org_abs_2507_02254
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A framework for 3D interaction techniques
Figueroa, Pablo
Green, Mark
Watson, Benjamin
Human-Computer Interaction
This paper presents a software architecture for 3D interaction techniques (ITs) and an object oriented, toolkit-independent framework that implements such architecture. ITs are composed of basic filters connected in a dataflow, where virtual input devices and objects in the scene are sources of information. An execution model defines the general flow of information between filters. This framework has been designed to be extensible: new information types, new input devices, new execution models, or new interaction techniques can easily be added. Application specific code and application specific ITs are seamlessly integrated into this architecture.
title A framework for 3D interaction techniques
topic Human-Computer Interaction
url https://arxiv.org/abs/2507.02254