AnyI2V: Animating Any Conditional Image with Motion Control
Fuente:
arXiv
Guardado en:
| Autores principales: | Li, Ziye, Luo, Hao, Shuai, Xincheng, Ding, Henghui |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
GlyphPrinter: Region-Grouped Direct Preference Optimization for Glyph-Accurate Visual Text Rendering
por: Shuai, Xincheng, et al.
Publicado: (2026)
por: Shuai, Xincheng, et al.
Publicado: (2026)
SceneDesigner: Controllable Multi-Object Image Generation with 9-DoF Pose Manipulation
por: Qin, Zhenyuan, et al.
Publicado: (2025)
por: Qin, Zhenyuan, et al.
Publicado: (2025)
Free-Form Motion Control: Controlling the 6D Poses of Camera and Objects in Video Generation
por: Shuai, Xincheng, et al.
Publicado: (2025)
por: Shuai, Xincheng, et al.
Publicado: (2025)
AnimateScene: Camera-controllable Animation in Any Scene
por: Liu, Qingyang, et al.
Publicado: (2025)
por: Liu, Qingyang, et al.
Publicado: (2025)
Animate Any Character in Any World
por: Wang, Yitong, et al.
Publicado: (2025)
por: Wang, Yitong, et al.
Publicado: (2025)
AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modeling
por: Li, Yiheng, et al.
Publicado: (2026)
por: Li, Yiheng, et al.
Publicado: (2026)
AniDoc: Animation Creation Made Easier
por: Meng, Yihao, et al.
Publicado: (2024)
por: Meng, Yihao, et al.
Publicado: (2024)
SegPoint: Segment Any Point Cloud via Large Language Model
por: He, Shuting, et al.
Publicado: (2024)
por: He, Shuting, et al.
Publicado: (2024)
Any2Caption:Interpreting Any Condition to Caption for Controllable Video Generation
por: Wu, Shengqiong, et al.
Publicado: (2025)
por: Wu, Shengqiong, et al.
Publicado: (2025)
AnyTop: Character Animation Diffusion with Any Topology
por: Gat, Inbar, et al.
Publicado: (2025)
por: Gat, Inbar, et al.
Publicado: (2025)
OmniControl: Control Any Joint at Any Time for Human Motion Generation
por: Xie, Yiming, et al.
Publicado: (2023)
por: Xie, Yiming, et al.
Publicado: (2023)
Free-Form Scene Editor: Enabling Multi-Round Object Manipulation like in a 3D Engine
por: Shuai, Xincheng, et al.
Publicado: (2025)
por: Shuai, Xincheng, et al.
Publicado: (2025)
Say Anything with Any Style
por: Tan, Shuai, et al.
Publicado: (2024)
por: Tan, Shuai, et al.
Publicado: (2024)
Motion Anything: Any to Motion Generation
por: Zhang, Zeyu, et al.
Publicado: (2025)
por: Zhang, Zeyu, et al.
Publicado: (2025)
AniFaceDiff: Animating Stylized Avatars via Parametric Conditioned Diffusion Models
por: Chen, Ken, et al.
Publicado: (2024)
por: Chen, Ken, et al.
Publicado: (2024)
AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion Encoding
por: Liu, Tao, et al.
Publicado: (2024)
por: Liu, Tao, et al.
Publicado: (2024)
AniArtAvatar: Animatable 3D Art Avatar from a Single Image
por: Li, Shaoxu
Publicado: (2024)
por: Li, Shaoxu
Publicado: (2024)
Segment Any Motion in Videos
por: Huang, Nan, et al.
Publicado: (2025)
por: Huang, Nan, et al.
Publicado: (2025)
A Survey of Multimodal-Guided Image Editing with Text-to-Image Diffusion Models
por: Shuai, Xincheng, et al.
Publicado: (2024)
por: Shuai, Xincheng, et al.
Publicado: (2024)
PSDesigner: Automated Graphic Design with a Human-Like Creative Workflow
por: Shuai, Xincheng, et al.
Publicado: (2026)
por: Shuai, Xincheng, et al.
Publicado: (2026)
AniClipart: Clipart Animation with Text-to-Video Priors
por: Wu, Ronghuan, et al.
Publicado: (2024)
por: Wu, Ronghuan, et al.
Publicado: (2024)
AniGaussian: Animatable Gaussian Avatar with Pose-guided Deformation
por: Li, Mengtian, et al.
Publicado: (2025)
por: Li, Mengtian, et al.
Publicado: (2025)
AnyFit: Controllable Virtual Try-on for Any Combination of Attire Across Any Scenario
por: Li, Yuhan, et al.
Publicado: (2024)
por: Li, Yuhan, et al.
Publicado: (2024)
AnyCrowd: Instance-Isolated Identity-Pose Binding for Arbitrary Multi-Character Animation
por: Xie, Zhenyu, et al.
Publicado: (2026)
por: Xie, Zhenyu, et al.
Publicado: (2026)
Animate3D: Animating Any 3D Model with Multi-view Video Diffusion
por: Jiang, Yanqin, et al.
Publicado: (2024)
por: Jiang, Yanqin, et al.
Publicado: (2024)
AnyAct: Towards Human Reenactment of Character Motion From Video
por: Chen, Liuhan, et al.
Publicado: (2026)
por: Chen, Liuhan, et al.
Publicado: (2026)
AnyEdit: Mastering Unified High-Quality Image Editing for Any Idea
por: Yu, Qifan, et al.
Publicado: (2024)
por: Yu, Qifan, et al.
Publicado: (2024)
AnySR: Realizing Image Super-Resolution as Any-Scale, Any-Resource
por: Zhan, Wengyi, et al.
Publicado: (2024)
por: Zhan, Wengyi, et al.
Publicado: (2024)
AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models
por: Niu, Muyao, et al.
Publicado: (2025)
por: Niu, Muyao, et al.
Publicado: (2025)
InstructSAM: Segment Any Instance with Any Instructions
por: Yuan, Yuqian, et al.
Publicado: (2026)
por: Yuan, Yuqian, et al.
Publicado: (2026)
UniM: A Unified Any-to-Any Interleaved Multimodal Benchmark
por: Li, Yanlin, et al.
Publicado: (2026)
por: Li, Yanlin, et al.
Publicado: (2026)
AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Model
por: Chen, Beijia, et al.
Publicado: (2024)
por: Chen, Beijia, et al.
Publicado: (2024)
Any2Any: Unified Arbitrary Modality Translation for Remote Sensing
por: Chen, Haoyang, et al.
Publicado: (2026)
por: Chen, Haoyang, et al.
Publicado: (2026)
Depth Anything at Any Condition
por: Sun, Boyuan, et al.
Publicado: (2025)
por: Sun, Boyuan, et al.
Publicado: (2025)
AnyCharV: Bootstrap Controllable Character Video Generation with Fine-to-Coarse Guidance
por: Wang, Zhao, et al.
Publicado: (2025)
por: Wang, Zhao, et al.
Publicado: (2025)
Decoupling Static and Hierarchical Motion Perception for Referring Video Segmentation
por: He, Shuting, et al.
Publicado: (2024)
por: He, Shuting, et al.
Publicado: (2024)
AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction
por: Qiu, Lingteng, et al.
Publicado: (2024)
por: Qiu, Lingteng, et al.
Publicado: (2024)
One Model to Translate Them All: Universal Any-to-Any Translation for Heterogeneous Collaborative Perception
por: Li, Yang, et al.
Publicado: (2026)
por: Li, Yang, et al.
Publicado: (2026)
One2Any: One-Reference 6D Pose Estimation for Any Object
por: Liu, Mengya, et al.
Publicado: (2025)
por: Liu, Mengya, et al.
Publicado: (2025)
AnimateAnyMesh: A Feed-Forward 4D Foundation Model for Text-Driven Universal Mesh Animation
por: Wu, Zijie, et al.
Publicado: (2025)
por: Wu, Zijie, et al.
Publicado: (2025)
Ejemplares similares
-
GlyphPrinter: Region-Grouped Direct Preference Optimization for Glyph-Accurate Visual Text Rendering
por: Shuai, Xincheng, et al.
Publicado: (2026) -
SceneDesigner: Controllable Multi-Object Image Generation with 9-DoF Pose Manipulation
por: Qin, Zhenyuan, et al.
Publicado: (2025) -
Free-Form Motion Control: Controlling the 6D Poses of Camera and Objects in Video Generation
por: Shuai, Xincheng, et al.
Publicado: (2025) -
AnimateScene: Camera-controllable Animation in Any Scene
por: Liu, Qingyang, et al.
Publicado: (2025) -
Animate Any Character in Any World
por: Wang, Yitong, et al.
Publicado: (2025)