Gaze and Glow: Exploring Editing Processes on Social Media through Interactive Exhibition
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arXiv
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| Hauptverfasser: | , , , , , |
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| Format: | Preprint |
| Veröffentlicht: |
2025
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| _version_ | 1866918083120070656 |
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| author | Hong, Yang Feng, Jie-Yi Yao, Yi-Chun Cho, I-Hsuan Lin, Yu-Ting Chen, Ying-Yu |
| author_facet | Hong, Yang Feng, Jie-Yi Yao, Yi-Chun Cho, I-Hsuan Lin, Yu-Ting Chen, Ying-Yu |
| contents | We present Gaze and Glow, an interactive installation that reveals the often-invisible efforts of social media editing. Through narrative personas, experimental videos, and sensor-based interactions, the installation explores how audience attention shapes users' editing practices and emotional experiences. Deployed in a two-month public exhibition, Gaze and Glow engaged viewers and elicited responses. Reflexive thematic analysis of audience feedback highlights how making editing visible prompts new reflections on authenticity, agency, and performativity. We discuss implications for designing interactive systems that support selective memory, user-controlled visibility, and critical engagement with everyday digital self-presentation. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2507_03286 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Gaze and Glow: Exploring Editing Processes on Social Media through Interactive Exhibition Hong, Yang Feng, Jie-Yi Yao, Yi-Chun Cho, I-Hsuan Lin, Yu-Ting Chen, Ying-Yu Human-Computer Interaction Multimedia J.5 We present Gaze and Glow, an interactive installation that reveals the often-invisible efforts of social media editing. Through narrative personas, experimental videos, and sensor-based interactions, the installation explores how audience attention shapes users' editing practices and emotional experiences. Deployed in a two-month public exhibition, Gaze and Glow engaged viewers and elicited responses. Reflexive thematic analysis of audience feedback highlights how making editing visible prompts new reflections on authenticity, agency, and performativity. We discuss implications for designing interactive systems that support selective memory, user-controlled visibility, and critical engagement with everyday digital self-presentation. |
| title | Gaze and Glow: Exploring Editing Processes on Social Media through Interactive Exhibition |
| topic | Human-Computer Interaction Multimedia J.5 |
| url | https://arxiv.org/abs/2507.03286 |