On the dynamics of affective states during play and the role of confusion

Fuente: arXiv
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Autores principales: Volden, Thomas Vase Schultz, Montoya, Oleg Jarma, Burelli, Paolo, Scirea, Marco
Formato: Preprint
Publicado: 2025
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author Volden, Thomas Vase Schultz
Montoya, Oleg Jarma
Burelli, Paolo
Scirea, Marco
author_facet Volden, Thomas Vase Schultz
Montoya, Oleg Jarma
Burelli, Paolo
Scirea, Marco
contents Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research suggests that confusion can contribute to a positive experience, potentially motivating players to learn. The state of confusion in video games should be further investigated to gain more insight into the learning experience of play and how it affects the player experience. In this article, we design a study to collect learning-related affects for users playing a game prototype that intentionally confuses the player. We assess the gathered affects against a complex learning model, affirming that, in specific instances, the player experience aligns with the learning experiences. Moreover, we identify correlations between these affects and the Player Experience Inventory constructs, particularly concerning flow experiences.
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id arxiv_https___arxiv_org_abs_2507_03391
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle On the dynamics of affective states during play and the role of confusion
Volden, Thomas Vase Schultz
Montoya, Oleg Jarma
Burelli, Paolo
Scirea, Marco
Human-Computer Interaction
Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research suggests that confusion can contribute to a positive experience, potentially motivating players to learn. The state of confusion in video games should be further investigated to gain more insight into the learning experience of play and how it affects the player experience. In this article, we design a study to collect learning-related affects for users playing a game prototype that intentionally confuses the player. We assess the gathered affects against a complex learning model, affirming that, in specific instances, the player experience aligns with the learning experiences. Moreover, we identify correlations between these affects and the Player Experience Inventory constructs, particularly concerning flow experiences.
title On the dynamics of affective states during play and the role of confusion
topic Human-Computer Interaction
url https://arxiv.org/abs/2507.03391