Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps

Fuente: arXiv
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Main Authors: Cheng, Chong, Yu, Sicheng, Wang, Zijian, Zhou, Yifan, Wang, Hao
Format: Preprint
Published: 2025
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author Cheng, Chong
Yu, Sicheng
Wang, Zijian
Zhou, Yifan
Wang, Hao
author_facet Cheng, Chong
Yu, Sicheng
Wang, Zijian
Zhou, Yifan
Wang, Hao
contents 3D Gaussian Splatting (3DGS) has become a popular solution in SLAM due to its high-fidelity and real-time novel view synthesis performance. However, some previous 3DGS SLAM methods employ a differentiable rendering pipeline for tracking, lack geometric priors in outdoor scenes. Other approaches introduce separate tracking modules, but they accumulate errors with significant camera movement, leading to scale drift. To address these challenges, we propose a robust RGB-only outdoor 3DGS SLAM method: S3PO-GS. Technically, we establish a self-consistent tracking module anchored in the 3DGS pointmap, which avoids cumulative scale drift and achieves more precise and robust tracking with fewer iterations. Additionally, we design a patch-based pointmap dynamic mapping module, which introduces geometric priors while avoiding scale ambiguity. This significantly enhances tracking accuracy and the quality of scene reconstruction, making it particularly suitable for complex outdoor environments. Our experiments on the Waymo, KITTI, and DL3DV datasets demonstrate that S3PO-GS achieves state-of-the-art results in novel view synthesis and outperforms other 3DGS SLAM methods in tracking accuracy. Project page: https://3dagentworld.github.io/S3PO-GS/.
format Preprint
id arxiv_https___arxiv_org_abs_2507_03737
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps
Cheng, Chong
Yu, Sicheng
Wang, Zijian
Zhou, Yifan
Wang, Hao
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has become a popular solution in SLAM due to its high-fidelity and real-time novel view synthesis performance. However, some previous 3DGS SLAM methods employ a differentiable rendering pipeline for tracking, lack geometric priors in outdoor scenes. Other approaches introduce separate tracking modules, but they accumulate errors with significant camera movement, leading to scale drift. To address these challenges, we propose a robust RGB-only outdoor 3DGS SLAM method: S3PO-GS. Technically, we establish a self-consistent tracking module anchored in the 3DGS pointmap, which avoids cumulative scale drift and achieves more precise and robust tracking with fewer iterations. Additionally, we design a patch-based pointmap dynamic mapping module, which introduces geometric priors while avoiding scale ambiguity. This significantly enhances tracking accuracy and the quality of scene reconstruction, making it particularly suitable for complex outdoor environments. Our experiments on the Waymo, KITTI, and DL3DV datasets demonstrate that S3PO-GS achieves state-of-the-art results in novel view synthesis and outperforms other 3DGS SLAM methods in tracking accuracy. Project page: https://3dagentworld.github.io/S3PO-GS/.
title Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.03737