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Main Authors: Kejriwal, Mayank, Thomas, Shilpa
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2507.03802
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author Kejriwal, Mayank
Thomas, Shilpa
author_facet Kejriwal, Mayank
Thomas, Shilpa
contents We describe GNOME (Generating Novelty in Open-world Multi-agent Environments), an experimental platform that is designed to test the effectiveness of multi-agent AI systems when faced with \emph{novelty}. GNOME separates the development of AI gameplaying agents with the simulator, allowing \emph{unanticipated} novelty (in essence, novelty that is not subject to model-selection bias). Using a Web GUI, GNOME was recently demonstrated at NeurIPS 2020 using the game of Monopoly to foster an open discussion on AI robustness and the nature of novelty in real-world environments. In this article, we further detail the key elements of the demonstration, and also provide an overview of the experimental design that is being currently used in the DARPA Science of Artificial Intelligence and Learning for Open-World Novelty (SAIL-ON) program to evaluate external teams developing novelty-adaptive gameplaying agents.
format Preprint
id arxiv_https___arxiv_org_abs_2507_03802
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Generating Novelty in Open-World Multi-Agent Strategic Board Games
Kejriwal, Mayank
Thomas, Shilpa
Artificial Intelligence
We describe GNOME (Generating Novelty in Open-world Multi-agent Environments), an experimental platform that is designed to test the effectiveness of multi-agent AI systems when faced with \emph{novelty}. GNOME separates the development of AI gameplaying agents with the simulator, allowing \emph{unanticipated} novelty (in essence, novelty that is not subject to model-selection bias). Using a Web GUI, GNOME was recently demonstrated at NeurIPS 2020 using the game of Monopoly to foster an open discussion on AI robustness and the nature of novelty in real-world environments. In this article, we further detail the key elements of the demonstration, and also provide an overview of the experimental design that is being currently used in the DARPA Science of Artificial Intelligence and Learning for Open-World Novelty (SAIL-ON) program to evaluate external teams developing novelty-adaptive gameplaying agents.
title Generating Novelty in Open-World Multi-Agent Strategic Board Games
topic Artificial Intelligence
url https://arxiv.org/abs/2507.03802