A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality

Fuente: arXiv
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Autores principales: Xin, Shuo, Wang, Haiyu, Zhang, Sai Qian
Formato: Preprint
Publicado: 2025
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author Xin, Shuo
Wang, Haiyu
Zhang, Sai Qian
author_facet Xin, Shuo
Wang, Haiyu
Zhang, Sai Qian
contents Virtual reality (VR) significantly transforms immersive digital interfaces, greatly enhancing education, professional practices, and entertainment by increasing user engagement and opening up new possibilities in various industries. Among its numerous applications, image rendering is crucial. Nevertheless, rendering methodologies like 3D Gaussian Splatting impose high computational demands, driven predominantly by user expectations for superior visual quality. This results in notable processing delays for real-time image rendering, which greatly affects the user experience. Additionally, VR devices such as head-mounted displays (HMDs) are intricately linked to human visual behavior, leveraging knowledge from perception and cognition to improve user experience. These insights have spurred the development of foveated rendering, a technique that dynamically adjusts rendering resolution based on the user's gaze direction. The resultant solution, known as gaze-tracked foveated rendering, significantly reduces the computational burden of the rendering process. Although gaze-tracked foveated rendering can reduce rendering costs, the computational overhead of the gaze tracking process itself can sometimes outweigh the rendering savings, leading to increased processing latency. To address this issue, we propose an efficient rendering framework called~\textit{A3FR}, designed to minimize the latency of gaze-tracked foveated rendering via the parallelization of gaze tracking and foveated rendering processes. For the rendering algorithm, we utilize 3D Gaussian Splatting, a state-of-the-art neural rendering technique. Evaluation results demonstrate that A3FR can reduce end-to-end rendering latency by up to $2\times$ while maintaining visual quality.
format Preprint
id arxiv_https___arxiv_org_abs_2507_04147
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality
Xin, Shuo
Wang, Haiyu
Zhang, Sai Qian
Graphics
Computer Vision and Pattern Recognition
Distributed, Parallel, and Cluster Computing
Virtual reality (VR) significantly transforms immersive digital interfaces, greatly enhancing education, professional practices, and entertainment by increasing user engagement and opening up new possibilities in various industries. Among its numerous applications, image rendering is crucial. Nevertheless, rendering methodologies like 3D Gaussian Splatting impose high computational demands, driven predominantly by user expectations for superior visual quality. This results in notable processing delays for real-time image rendering, which greatly affects the user experience. Additionally, VR devices such as head-mounted displays (HMDs) are intricately linked to human visual behavior, leveraging knowledge from perception and cognition to improve user experience. These insights have spurred the development of foveated rendering, a technique that dynamically adjusts rendering resolution based on the user's gaze direction. The resultant solution, known as gaze-tracked foveated rendering, significantly reduces the computational burden of the rendering process. Although gaze-tracked foveated rendering can reduce rendering costs, the computational overhead of the gaze tracking process itself can sometimes outweigh the rendering savings, leading to increased processing latency. To address this issue, we propose an efficient rendering framework called~\textit{A3FR}, designed to minimize the latency of gaze-tracked foveated rendering via the parallelization of gaze tracking and foveated rendering processes. For the rendering algorithm, we utilize 3D Gaussian Splatting, a state-of-the-art neural rendering technique. Evaluation results demonstrate that A3FR can reduce end-to-end rendering latency by up to $2\times$ while maintaining visual quality.
title A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality
topic Graphics
Computer Vision and Pattern Recognition
Distributed, Parallel, and Cluster Computing
url https://arxiv.org/abs/2507.04147