iBreath: Usage Of Breathing Gestures as Means of Interactions

Fuente: arXiv
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Bibliographic Details
Main Authors: Liu, Mengxi, Geißler, Daniel, Gurung, Deepika, Bello, Hymalai, Zhou, Bo, Bian, Sizhen, Lukowicz, Paul, Elagroudy, Passant
Format: Preprint
Published: 2025
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author Liu, Mengxi
Geißler, Daniel
Gurung, Deepika
Bello, Hymalai
Zhou, Bo
Bian, Sizhen
Lukowicz, Paul
Elagroudy, Passant
author_facet Liu, Mengxi
Geißler, Daniel
Gurung, Deepika
Bello, Hymalai
Zhou, Bo
Bian, Sizhen
Lukowicz, Paul
Elagroudy, Passant
contents Breathing is a spontaneous but controllable body function that can be used for hands-free interaction. Our work introduces "iBreath", a novel system to detect breathing gestures similar to clicks using bio-impedance. We evaluated iBreath's accuracy and user experience using two lab studies (n=34). Our results show high detection accuracy (F1-scores > 95.2%). Furthermore, the users found the gestures easy to use and comfortable. Thus, we developed eight practical guidelines for the future development of breathing gestures. For example, designers can train users on new gestures within just 50 seconds (five trials), and achieve robust performance with both user-dependent and user-independent models trained on data from 21 participants, each yielding accuracies above 90%. Users preferred single clicks and disliked triple clicks. The median gesture duration is 3.5-5.3 seconds. Our work provides solid ground for researchers to experiment with creating breathing gestures and interactions.
format Preprint
id arxiv_https___arxiv_org_abs_2507_04162
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle iBreath: Usage Of Breathing Gestures as Means of Interactions
Liu, Mengxi
Geißler, Daniel
Gurung, Deepika
Bello, Hymalai
Zhou, Bo
Bian, Sizhen
Lukowicz, Paul
Elagroudy, Passant
Human-Computer Interaction
Breathing is a spontaneous but controllable body function that can be used for hands-free interaction. Our work introduces "iBreath", a novel system to detect breathing gestures similar to clicks using bio-impedance. We evaluated iBreath's accuracy and user experience using two lab studies (n=34). Our results show high detection accuracy (F1-scores > 95.2%). Furthermore, the users found the gestures easy to use and comfortable. Thus, we developed eight practical guidelines for the future development of breathing gestures. For example, designers can train users on new gestures within just 50 seconds (five trials), and achieve robust performance with both user-dependent and user-independent models trained on data from 21 participants, each yielding accuracies above 90%. Users preferred single clicks and disliked triple clicks. The median gesture duration is 3.5-5.3 seconds. Our work provides solid ground for researchers to experiment with creating breathing gestures and interactions.
title iBreath: Usage Of Breathing Gestures as Means of Interactions
topic Human-Computer Interaction
url https://arxiv.org/abs/2507.04162