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Bibliographic Details
Main Authors: Tedeschi, Gianmarco, Nielsen, Rune Kristian Lundedal, Burelli, Paolo
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2507.04906
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author Tedeschi, Gianmarco
Nielsen, Rune Kristian Lundedal
Burelli, Paolo
author_facet Tedeschi, Gianmarco
Nielsen, Rune Kristian Lundedal
Burelli, Paolo
contents This study investigates the psychophysiological effects of loot box interactions in video games and their potential similarities to those recorded during gambling interactions. Using electrodermal activity (EDA) measurements, the research examines player arousal during loot box interactions and explores the relationship between Internet Gaming Disorder (IGD) severity and loot box interactions from a psychophysiological perspective. The study employs a custom-designed game to control experimental conditions and standardise loot box interactions. Participants' IGD severity is assessed using the Internet Gaming Disorder Scale - Short Form (IGDS9-SF), while arousal is measured through EDA, analysing both tonic and phasic components. The study contributes to the ongoing debate surrounding gaming disorder and loot boxes, offering insights for game developers and policymakers on the potential risks associated with random reward mechanisms in video games.
format Preprint
id arxiv_https___arxiv_org_abs_2507_04906
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal
Tedeschi, Gianmarco
Nielsen, Rune Kristian Lundedal
Burelli, Paolo
Human-Computer Interaction
This study investigates the psychophysiological effects of loot box interactions in video games and their potential similarities to those recorded during gambling interactions. Using electrodermal activity (EDA) measurements, the research examines player arousal during loot box interactions and explores the relationship between Internet Gaming Disorder (IGD) severity and loot box interactions from a psychophysiological perspective. The study employs a custom-designed game to control experimental conditions and standardise loot box interactions. Participants' IGD severity is assessed using the Internet Gaming Disorder Scale - Short Form (IGDS9-SF), while arousal is measured through EDA, analysing both tonic and phasic components. The study contributes to the ongoing debate surrounding gaming disorder and loot boxes, offering insights for game developers and policymakers on the potential risks associated with random reward mechanisms in video games.
title Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal
topic Human-Computer Interaction
url https://arxiv.org/abs/2507.04906