InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Prior
Fuente:
arXiv
Saved in:
| Main Authors: | Wen, Minghao, Wu, Shengjie, Wang, Kangkan, Liang, Dong |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization
by: Sun, Yanhao, et al.
Published: (2024)
by: Sun, Yanhao, et al.
Published: (2024)
View-Consistent 3D Editing with Gaussian Splatting
by: Wang, Yuxuan, et al.
Published: (2024)
by: Wang, Yuxuan, et al.
Published: (2024)
Debiasing Diffusion Priors via 3D Attention for Consistent Gaussian Splatting
by: Jin, Shilong, et al.
Published: (2025)
by: Jin, Shilong, et al.
Published: (2025)
GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting
by: Palandra, Francesco, et al.
Published: (2024)
by: Palandra, Francesco, et al.
Published: (2024)
4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
by: Liu, Lei, et al.
Published: (2025)
by: Liu, Lei, et al.
Published: (2025)
DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing
by: Chen, Minghao, et al.
Published: (2024)
by: Chen, Minghao, et al.
Published: (2024)
GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal
by: Wang, Yuxin, et al.
Published: (2024)
by: Wang, Yuxin, et al.
Published: (2024)
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
by: Lee, Dong In, et al.
Published: (2024)
by: Lee, Dong In, et al.
Published: (2024)
Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting
by: Shin, Inkyu, et al.
Published: (2024)
by: Shin, Inkyu, et al.
Published: (2024)
GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing
by: Wu, Jing, et al.
Published: (2024)
by: Wu, Jing, et al.
Published: (2024)
Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing
by: Xu, Tian-Xing, et al.
Published: (2024)
by: Xu, Tian-Xing, et al.
Published: (2024)
3D Gaussian Splatting Data Compression with Mixture of Priors
by: Liu, Lei, et al.
Published: (2025)
by: Liu, Lei, et al.
Published: (2025)
SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting
by: Zhou, Kaichen, et al.
Published: (2023)
by: Zhou, Kaichen, et al.
Published: (2023)
Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation
by: Yin, Minghao, et al.
Published: (2025)
by: Yin, Minghao, et al.
Published: (2025)
AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priors
by: Zhang, Xiaoxue, et al.
Published: (2026)
by: Zhang, Xiaoxue, et al.
Published: (2026)
REALM: An MLLM-Agent Framework for Open World 3D Reasoning Segmentation and Editing on Gaussian Splatting
by: Shi, Changyue, et al.
Published: (2025)
by: Shi, Changyue, et al.
Published: (2025)
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting
by: Kang, Gyeongjin, et al.
Published: (2024)
by: Kang, Gyeongjin, et al.
Published: (2024)
Fast Multi-view Consistent 3D Editing with Video Priors
by: Chen, Liyi, et al.
Published: (2025)
by: Chen, Liyi, et al.
Published: (2025)
GLS: Geometry-aware 3D Language Gaussian Splatting
by: Qiu, Jiaxiong, et al.
Published: (2024)
by: Qiu, Jiaxiong, et al.
Published: (2024)
Bridging Geometry-Coherent Text-to-3D Generation with Multi-View Diffusion Priors and Gaussian Splatting
by: Yang, Feng, et al.
Published: (2025)
by: Yang, Feng, et al.
Published: (2025)
3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting
by: Yan, Ziyang, et al.
Published: (2024)
by: Yan, Ziyang, et al.
Published: (2024)
ProGS: Towards Progressive Coding for 3D Gaussian Splatting
by: Tang, Zhiye, et al.
Published: (2026)
by: Tang, Zhiye, et al.
Published: (2026)
Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting
by: Lin, Jiaqi, et al.
Published: (2025)
by: Lin, Jiaqi, et al.
Published: (2025)
EG-Gaussian: Epipolar Geometry and Graph Network Enhanced 3D Gaussian Splatting
by: Zhao, Beizhen, et al.
Published: (2025)
by: Zhao, Beizhen, et al.
Published: (2025)
Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting
by: Xiong, Kaiqiang, et al.
Published: (2026)
by: Xiong, Kaiqiang, et al.
Published: (2026)
ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior
by: Han, Xiao, et al.
Published: (2025)
by: Han, Xiao, et al.
Published: (2025)
A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation
by: He, Shuting, et al.
Published: (2025)
by: He, Shuting, et al.
Published: (2025)
PointGS: Semantic-Consistent Unsupervised 3D Point Cloud Segmentation with 3D Gaussian Splatting
by: Song, Yixiao, et al.
Published: (2026)
by: Song, Yixiao, et al.
Published: (2026)
Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis
by: Han, Liang, et al.
Published: (2024)
by: Han, Liang, et al.
Published: (2024)
Advancing 3D Gaussian Splatting Editing with Complementary and Consensus Information
by: Zhang, Xuanqi, et al.
Published: (2025)
by: Zhang, Xuanqi, et al.
Published: (2025)
SparseGS-W: Sparse-View 3D Gaussian Splatting in the Wild with Generative Priors
by: Li, Yiqing, et al.
Published: (2025)
by: Li, Yiqing, et al.
Published: (2025)
GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction
by: Wang, Jiepeng, et al.
Published: (2024)
by: Wang, Jiepeng, et al.
Published: (2024)
SVGS: Single-View to 3D Object Editing via Gaussian Splatting
by: Xue, Pengcheng, et al.
Published: (2026)
by: Xue, Pengcheng, et al.
Published: (2026)
DiffStyle3D: Consistent 3D Gaussian Stylization via Attention Optimization
by: Yang, Yitong, et al.
Published: (2026)
by: Yang, Yitong, et al.
Published: (2026)
SuperGS: Consistent and Detailed 3D Super-Resolution Scene Reconstruction via Gaussian Splatting
by: Xie, Shiyun, et al.
Published: (2025)
by: Xie, Shiyun, et al.
Published: (2025)
Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenes
by: Guo, Meijun, et al.
Published: (2025)
by: Guo, Meijun, et al.
Published: (2025)
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting
by: Zheng, Yulong, et al.
Published: (2025)
by: Zheng, Yulong, et al.
Published: (2025)
Geometry-Consistent 4D Gaussian Splatting for Sparse-Input Dynamic View Synthesis
by: Li, Yiwei, et al.
Published: (2025)
by: Li, Yiwei, et al.
Published: (2025)
Trim 3D Gaussian Splatting for Accurate Geometry Representation
by: Fan, Lue, et al.
Published: (2024)
by: Fan, Lue, et al.
Published: (2024)
Diffusion-Based Attention Warping for Consistent 3D Scene Editing
by: Gomel, Eyal, et al.
Published: (2024)
by: Gomel, Eyal, et al.
Published: (2024)
Similar Items
-
GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization
by: Sun, Yanhao, et al.
Published: (2024) -
View-Consistent 3D Editing with Gaussian Splatting
by: Wang, Yuxuan, et al.
Published: (2024) -
Debiasing Diffusion Priors via 3D Attention for Consistent Gaussian Splatting
by: Jin, Shilong, et al.
Published: (2025) -
GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting
by: Palandra, Francesco, et al.
Published: (2024) -
4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
by: Liu, Lei, et al.
Published: (2025)