Mastering Regional 3DGS: Locating, Initializing, and Editing with Diverse 2D Priors

Fuente: arXiv
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Main Authors: Guo, Lanqing, Wang, Yufei, Hu, Hezhen, Zheng, Yan, Jin, Yeying, Huang, Siyu, Wang, Zhangyang
Format: Preprint
Published: 2025
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author Guo, Lanqing
Wang, Yufei
Hu, Hezhen
Zheng, Yan
Jin, Yeying
Huang, Siyu
Wang, Zhangyang
author_facet Guo, Lanqing
Wang, Yufei
Hu, Hezhen
Zheng, Yan
Jin, Yeying
Huang, Siyu
Wang, Zhangyang
contents Many 3D scene editing tasks focus on modifying local regions rather than the entire scene, except for some global applications like style transfer, and in the context of 3D Gaussian Splatting (3DGS), where scenes are represented by a series of Gaussians, this structure allows for precise regional edits, offering enhanced control over specific areas of the scene; however, the challenge lies in the fact that 3D semantic parsing often underperforms compared to its 2D counterpart, making targeted manipulations within 3D spaces more difficult and limiting the fidelity of edits, which we address by leveraging 2D diffusion editing to accurately identify modification regions in each view, followed by inverse rendering for 3D localization, then refining the frontal view and initializing a coarse 3DGS with consistent views and approximate shapes derived from depth maps predicted by a 2D foundation model, thereby supporting an iterative, view-consistent editing process that gradually enhances structural details and textures to ensure coherence across perspectives. Experiments demonstrate that our method achieves state-of-the-art performance while delivering up to a $4\times$ speedup, providing a more efficient and effective approach to 3D scene local editing.
format Preprint
id arxiv_https___arxiv_org_abs_2507_05426
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Mastering Regional 3DGS: Locating, Initializing, and Editing with Diverse 2D Priors
Guo, Lanqing
Wang, Yufei
Hu, Hezhen
Zheng, Yan
Jin, Yeying
Huang, Siyu
Wang, Zhangyang
Computer Vision and Pattern Recognition
Many 3D scene editing tasks focus on modifying local regions rather than the entire scene, except for some global applications like style transfer, and in the context of 3D Gaussian Splatting (3DGS), where scenes are represented by a series of Gaussians, this structure allows for precise regional edits, offering enhanced control over specific areas of the scene; however, the challenge lies in the fact that 3D semantic parsing often underperforms compared to its 2D counterpart, making targeted manipulations within 3D spaces more difficult and limiting the fidelity of edits, which we address by leveraging 2D diffusion editing to accurately identify modification regions in each view, followed by inverse rendering for 3D localization, then refining the frontal view and initializing a coarse 3DGS with consistent views and approximate shapes derived from depth maps predicted by a 2D foundation model, thereby supporting an iterative, view-consistent editing process that gradually enhances structural details and textures to ensure coherence across perspectives. Experiments demonstrate that our method achieves state-of-the-art performance while delivering up to a $4\times$ speedup, providing a more efficient and effective approach to 3D scene local editing.
title Mastering Regional 3DGS: Locating, Initializing, and Editing with Diverse 2D Priors
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.05426