CRED: Counterfactual Reasoning and Environment Design for Active Preference Learning

Fuente: arXiv
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Auteurs principaux: Tung, Yi-Shiuan, Hayes, Bradley, Roncone, Alessandro
Format: Preprint
Publié: 2025
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author Tung, Yi-Shiuan
Hayes, Bradley
Roncone, Alessandro
author_facet Tung, Yi-Shiuan
Hayes, Bradley
Roncone, Alessandro
contents For effective real-world deployment, robots should adapt to human preferences, such as balancing distance, time, and safety in delivery routing. Active preference learning (APL) learns human reward functions by presenting trajectories for ranking. However, existing methods often struggle to explore the full trajectory space and fail to identify informative queries, particularly in long-horizon tasks. We propose CRED, a trajectory generation method for APL that improves reward estimation by jointly optimizing environment design and trajectory selection. CRED "imagines" new scenarios through environment design and uses counterfactual reasoning -- by sampling rewards from its current belief and asking "What if this reward were the true preference?" -- to generate a diverse and informative set of trajectories for ranking. Experiments in GridWorld and real-world navigation using OpenStreetMap data show that CRED improves reward learning and generalizes effectively across different environments.
format Preprint
id arxiv_https___arxiv_org_abs_2507_05458
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle CRED: Counterfactual Reasoning and Environment Design for Active Preference Learning
Tung, Yi-Shiuan
Hayes, Bradley
Roncone, Alessandro
Robotics
For effective real-world deployment, robots should adapt to human preferences, such as balancing distance, time, and safety in delivery routing. Active preference learning (APL) learns human reward functions by presenting trajectories for ranking. However, existing methods often struggle to explore the full trajectory space and fail to identify informative queries, particularly in long-horizon tasks. We propose CRED, a trajectory generation method for APL that improves reward estimation by jointly optimizing environment design and trajectory selection. CRED "imagines" new scenarios through environment design and uses counterfactual reasoning -- by sampling rewards from its current belief and asking "What if this reward were the true preference?" -- to generate a diverse and informative set of trajectories for ranking. Experiments in GridWorld and real-world navigation using OpenStreetMap data show that CRED improves reward learning and generalizes effectively across different environments.
title CRED: Counterfactual Reasoning and Environment Design for Active Preference Learning
topic Robotics
url https://arxiv.org/abs/2507.05458