Preemptive Solving of Future Problems: Multitask Preplay in Humans and Machines

Fuente: arXiv
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Main Authors: Carvalho, Wilka, Hall-McMaster, Sam, Lee, Honglak, Gershman, Samuel J.
Format: Preprint
Published: 2025
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author Carvalho, Wilka
Hall-McMaster, Sam
Lee, Honglak
Gershman, Samuel J.
author_facet Carvalho, Wilka
Hall-McMaster, Sam
Lee, Honglak
Gershman, Samuel J.
contents Humans can pursue a near-infinite variety of tasks, but typically can only pursue a small number at the same time. We hypothesize that humans leverage experience on one task to preemptively learn solutions to other tasks that were accessible but not pursued. We formalize this idea as Multitask Preplay, a novel algorithm that replays experience on one task as the starting point for "preplay" -- counterfactual simulation of an accessible but unpursued task. Preplay is used to learn a predictive representation that can support fast, adaptive task performance later on. We first show that, compared to traditional planning and predictive representation methods, multitask preplay better predicts how humans generalize to tasks that were accessible but not pursued in a small grid-world, even when people didn't know they would need to generalize to these tasks. We then show these predictions generalize to Craftax, a partially observable 2D Minecraft environment. Finally, we show that Multitask Preplay enables artificial agents to learn behaviors that transfer to novel Craftax worlds sharing task co-occurrence structure. These findings demonstrate that Multitask Preplay is a scalable theory of how humans counterfactually learn and generalize across multiple tasks; endowing artificial agents with the same capacity can significantly improve their performance in challenging multitask environments.
format Preprint
id arxiv_https___arxiv_org_abs_2507_05561
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Preemptive Solving of Future Problems: Multitask Preplay in Humans and Machines
Carvalho, Wilka
Hall-McMaster, Sam
Lee, Honglak
Gershman, Samuel J.
Machine Learning
Neurons and Cognition
Humans can pursue a near-infinite variety of tasks, but typically can only pursue a small number at the same time. We hypothesize that humans leverage experience on one task to preemptively learn solutions to other tasks that were accessible but not pursued. We formalize this idea as Multitask Preplay, a novel algorithm that replays experience on one task as the starting point for "preplay" -- counterfactual simulation of an accessible but unpursued task. Preplay is used to learn a predictive representation that can support fast, adaptive task performance later on. We first show that, compared to traditional planning and predictive representation methods, multitask preplay better predicts how humans generalize to tasks that were accessible but not pursued in a small grid-world, even when people didn't know they would need to generalize to these tasks. We then show these predictions generalize to Craftax, a partially observable 2D Minecraft environment. Finally, we show that Multitask Preplay enables artificial agents to learn behaviors that transfer to novel Craftax worlds sharing task co-occurrence structure. These findings demonstrate that Multitask Preplay is a scalable theory of how humans counterfactually learn and generalize across multiple tasks; endowing artificial agents with the same capacity can significantly improve their performance in challenging multitask environments.
title Preemptive Solving of Future Problems: Multitask Preplay in Humans and Machines
topic Machine Learning
Neurons and Cognition
url https://arxiv.org/abs/2507.05561