AnatomyCarve: A VR occlusion management technique for medical images based on segment-aware clipping

Fuente: arXiv
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Auteurs principaux: Titov, Andrey, Nantenaina, Tina N. H., Kersten-Oertel, Marta, Drouin, Simon
Format: Preprint
Publié: 2025
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author Titov, Andrey
Nantenaina, Tina N. H.
Kersten-Oertel, Marta
Drouin, Simon
author_facet Titov, Andrey
Nantenaina, Tina N. H.
Kersten-Oertel, Marta
Drouin, Simon
contents Visualizing 3D medical images is challenging due to self-occlusion, where anatomical structures of interest can be obscured by surrounding tissues. Existing methods, such as slicing and interactive clipping, are limited in their ability to fully represent internal anatomy in context. In contrast, hand-drawn medical illustrations in anatomy books manage occlusion effectively by selectively removing portions based on tissue type, revealing 3D structures while preserving context. This paper introduces AnatomyCarve, a novel technique developed for a VR environment that creates high-quality illustrations similar to those in anatomy books, while remaining fast and interactive. AnatomyCarve allows users to clip selected segments from 3D medical volumes, preserving spatial relations and contextual information. This approach enhances visualization by combining advanced rendering techniques with natural user interactions in VR. Usability of AnatomyCarve was assessed through a study with non-experts, while surgical planning effectiveness was evaluated with practicing neurosurgeons and residents. The results show that AnatomyCarve enables customized anatomical visualizations, with high user satisfaction, suggesting its potential for educational and clinical applications.
format Preprint
id arxiv_https___arxiv_org_abs_2507_05572
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle AnatomyCarve: A VR occlusion management technique for medical images based on segment-aware clipping
Titov, Andrey
Nantenaina, Tina N. H.
Kersten-Oertel, Marta
Drouin, Simon
Human-Computer Interaction
Graphics
Visualizing 3D medical images is challenging due to self-occlusion, where anatomical structures of interest can be obscured by surrounding tissues. Existing methods, such as slicing and interactive clipping, are limited in their ability to fully represent internal anatomy in context. In contrast, hand-drawn medical illustrations in anatomy books manage occlusion effectively by selectively removing portions based on tissue type, revealing 3D structures while preserving context. This paper introduces AnatomyCarve, a novel technique developed for a VR environment that creates high-quality illustrations similar to those in anatomy books, while remaining fast and interactive. AnatomyCarve allows users to clip selected segments from 3D medical volumes, preserving spatial relations and contextual information. This approach enhances visualization by combining advanced rendering techniques with natural user interactions in VR. Usability of AnatomyCarve was assessed through a study with non-experts, while surgical planning effectiveness was evaluated with practicing neurosurgeons and residents. The results show that AnatomyCarve enables customized anatomical visualizations, with high user satisfaction, suggesting its potential for educational and clinical applications.
title AnatomyCarve: A VR occlusion management technique for medical images based on segment-aware clipping
topic Human-Computer Interaction
Graphics
url https://arxiv.org/abs/2507.05572