AnatomyCarve: A VR occlusion management technique for medical images based on segment-aware clipping
Fuente:
arXiv
Saved in:
| Main Authors: | Titov, Andrey, Nantenaina, Tina N. H., Kersten-Oertel, Marta, Drouin, Simon |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Multimodality in VR: A survey
by: Martin, Daniel, et al.
Published: (2021)
by: Martin, Daniel, et al.
Published: (2021)
VR-CAD Framework for Parametric Data Modification with a 3D Shape-based Interaction
by: Okuya, Yujiro, et al.
Published: (2023)
by: Okuya, Yujiro, et al.
Published: (2023)
Computational techniques enabling the perception of virtual images exclusive to the retinal afterimage
by: de Jong, Staas, et al.
Published: (2025)
by: de Jong, Staas, et al.
Published: (2025)
Designing Reality-Based VR Interfaces for Geological Uncertainty
by: Mota, Roberta, et al.
Published: (2025)
by: Mota, Roberta, et al.
Published: (2025)
VR-Doh: Hands-on 3D Modeling in Virtual Reality
by: Luo, Zhaofeng, et al.
Published: (2024)
by: Luo, Zhaofeng, et al.
Published: (2024)
Evaluating Layout Dimensionalities in PC+VR Asymmetric Collaborative Decision Making
by: Enriquez, Daniel, et al.
Published: (2024)
by: Enriquez, Daniel, et al.
Published: (2024)
ClipGS-VR: Immersive and Interactive Cinematic Visualization of Volumetric Medical Data in Mobile Virtual Reality
by: Tong, Yuqi, et al.
Published: (2026)
by: Tong, Yuqi, et al.
Published: (2026)
A Large-Scale Feasibility Study of Screen-based 3D Visualization and Augmented Reality Tools for Human Anatomy Education: Exploring Gender Perspectives in Learning Experience
by: Barmaki, Roghayeh Leila, et al.
Published: (2023)
by: Barmaki, Roghayeh Leila, et al.
Published: (2023)
A computational medical XR discipline
by: Papagiannakis, George, et al.
Published: (2021)
by: Papagiannakis, George, et al.
Published: (2021)
Non-linear, Team-based VR Training for Cardiac Arrest Care with enhanced CRM Toolkit
by: Kentros, Mike, et al.
Published: (2025)
by: Kentros, Mike, et al.
Published: (2025)
Quantitative Evaluation of driver's situation awareness in virtual driving through Eye tracking analysis
by: Jiang, Yunxiang, et al.
Published: (2024)
by: Jiang, Yunxiang, et al.
Published: (2024)
NeuroVase: A Tangible Mobile Augmented Reality Learning System for Neurovascular Anatomy and Stroke Education
by: Jahani, Bahar, et al.
Published: (2026)
by: Jahani, Bahar, et al.
Published: (2026)
An Age-based Study into Interactive Narrative Visualization Engagement
by: Errey, Nina, et al.
Published: (2025)
by: Errey, Nina, et al.
Published: (2025)
Squidgets: Sketch-based Widget Design for Scene Manipulation
by: Kim, Joonho, et al.
Published: (2024)
by: Kim, Joonho, et al.
Published: (2024)
MARVisT: Authoring Glyph-based Visualization in Mobile Augmented Reality
by: Zhu-Tian, Chen, et al.
Published: (2023)
by: Zhu-Tian, Chen, et al.
Published: (2023)
To Explore What Isn't There -- Glyph-based Visualization for Analysis of Missing Values
by: Fernstad, Sara Johansson, et al.
Published: (2020)
by: Fernstad, Sara Johansson, et al.
Published: (2020)
Prompt-Driven Color Accessibility Evaluation in Diffusion-based Image Generation Models
by: Zhuang, Xinyao, et al.
Published: (2026)
by: Zhuang, Xinyao, et al.
Published: (2026)
COIVis: Eye-tracking-based Visual Exploration of Concept Learning in MOOC Videos
by: Zhou, Zhiguang, et al.
Published: (2025)
by: Zhou, Zhiguang, et al.
Published: (2025)
Beyond Generating Code: Evaluating GPT on a Data Visualization Course
by: Zhu-Tian, Chen, et al.
Published: (2023)
by: Zhu-Tian, Chen, et al.
Published: (2023)
An inverse modeling method to estimate undertain spatial configurations from 2d information and time-based visual discriminations
by: Cutellic, Pierre
Published: (2023)
by: Cutellic, Pierre
Published: (2023)
ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation
by: Han, DongHeun, et al.
Published: (2025)
by: Han, DongHeun, et al.
Published: (2025)
A VR Serious Game to Increase Empathy towards Students with Phonological Dyslexia
by: Alcalde-Llergo, José M., et al.
Published: (2024)
by: Alcalde-Llergo, José M., et al.
Published: (2024)
Design of a UE5-based digital twin platform
by: Lyu, Shaoqiu, et al.
Published: (2024)
by: Lyu, Shaoqiu, et al.
Published: (2024)
EgoPoseFormer v2: Accurate Egocentric Human Motion Estimation for AR/VR
by: Li, Zhenyu, et al.
Published: (2026)
by: Li, Zhenyu, et al.
Published: (2026)
High-Contrast Projection Mapping under Light Field Illumination with LED Display and Aperiodic Lens Array
by: Fujimura, Kotaro, et al.
Published: (2026)
by: Fujimura, Kotaro, et al.
Published: (2026)
The Effectiveness of Business Process Visualisations: a Systematic Literature Review
by: Overes, E. C., et al.
Published: (2025)
by: Overes, E. C., et al.
Published: (2025)
ASCRIBE-XR: Virtual Reality for Visualization of Scientific Imagery
by: Pandolfi, Ronald J., et al.
Published: (2025)
by: Pandolfi, Ronald J., et al.
Published: (2025)
Make the Fastest Faster: Importance Mask Synthesis for Interactive Volume Visualization using Reconstruction Neural Networks
by: Sun, Jianxin, et al.
Published: (2025)
by: Sun, Jianxin, et al.
Published: (2025)
A Design Study Process Model for Medical Visualization
by: Fan, Mengjie, et al.
Published: (2025)
by: Fan, Mengjie, et al.
Published: (2025)
Supporting Music Education through Visualizations of MIDI Recordings
by: Heyen, Frank, et al.
Published: (2026)
by: Heyen, Frank, et al.
Published: (2026)
VOICE: Visual Oracle for Interaction, Conversation, and Explanation
by: Jia, Donggang, et al.
Published: (2023)
by: Jia, Donggang, et al.
Published: (2023)
Infernux: A Python-Native Game Engine with JIT-Accelerated Scripting
by: Chen, Lizhe
Published: (2026)
by: Chen, Lizhe
Published: (2026)
Chat Modeling: Interaction-Enhanced Agent Framework for Visualizing Literature-Grounded Biological Structures
by: Jia, Donggang, et al.
Published: (2024)
by: Jia, Donggang, et al.
Published: (2024)
Saccade-Contingent Rendering
by: Kwak, Yuna, et al.
Published: (2024)
by: Kwak, Yuna, et al.
Published: (2024)
To Measure What Isn't There -- Visual Exploration of Missingness Structures Using Quality Metrics
by: Fernstad, Sara Johansson, et al.
Published: (2025)
by: Fernstad, Sara Johansson, et al.
Published: (2025)
Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles
by: Watson, Benjamin, et al.
Published: (2025)
by: Watson, Benjamin, et al.
Published: (2025)
Look at That Distractor: Dynamic Translation Gain under Low Perceptual Load in Virtual Reality
by: Zou, Ling-Long, et al.
Published: (2025)
by: Zou, Ling-Long, et al.
Published: (2025)
Data-Induced Groupings and How To Find Them
by: Jiang, Yilan, et al.
Published: (2026)
by: Jiang, Yilan, et al.
Published: (2026)
Projection Mapping under Environmental Lighting by Replacing Room Lights with Heterogeneous Projectors
by: Takeuchi, Masaki, et al.
Published: (2024)
by: Takeuchi, Masaki, et al.
Published: (2024)
iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations
by: Zhu-Tian, Chen, et al.
Published: (2023)
by: Zhu-Tian, Chen, et al.
Published: (2023)
Similar Items
-
Multimodality in VR: A survey
by: Martin, Daniel, et al.
Published: (2021) -
VR-CAD Framework for Parametric Data Modification with a 3D Shape-based Interaction
by: Okuya, Yujiro, et al.
Published: (2023) -
Computational techniques enabling the perception of virtual images exclusive to the retinal afterimage
by: de Jong, Staas, et al.
Published: (2025) -
Designing Reality-Based VR Interfaces for Geological Uncertainty
by: Mota, Roberta, et al.
Published: (2025) -
VR-Doh: Hands-on 3D Modeling in Virtual Reality
by: Luo, Zhaofeng, et al.
Published: (2024)