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Autori principali: Sun, Fan-Yun, Wu, Shengguang, Jacobsen, Christian, Yim, Thomas, Zou, Haoming, Zook, Alex, Li, Shangru, Chou, Yu-Hsin, Can, Ethem, Wu, Xunlei, Eppner, Clemens, Blukis, Valts, Tremblay, Jonathan, Wu, Jiajun, Birchfield, Stan, Haber, Nick
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2507.06484
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author Sun, Fan-Yun
Wu, Shengguang
Jacobsen, Christian
Yim, Thomas
Zou, Haoming
Zook, Alex
Li, Shangru
Chou, Yu-Hsin
Can, Ethem
Wu, Xunlei
Eppner, Clemens
Blukis, Valts
Tremblay, Jonathan
Wu, Jiajun
Birchfield, Stan
Haber, Nick
author_facet Sun, Fan-Yun
Wu, Shengguang
Jacobsen, Christian
Yim, Thomas
Zou, Haoming
Zook, Alex
Li, Shangru
Chou, Yu-Hsin
Can, Ethem
Wu, Xunlei
Eppner, Clemens
Blukis, Valts
Tremblay, Jonathan
Wu, Jiajun
Birchfield, Stan
Haber, Nick
contents Despite large-scale pretraining endowing models with language and vision reasoning capabilities, improving their spatial reasoning capability remains challenging due to the lack of data grounded in the 3D world. While it is possible for humans to manually create immersive and interactive worlds through 3D graphics, as seen in applications such as VR, gaming, and robotics, this process remains highly labor-intensive. In this paper, we propose a scalable method for generating high-quality 3D environments that can serve as training data for foundation models. We recast 3D environment building as a sequential decision-making problem, employing Vision-Language-Models (VLMs) as policies that output actions to jointly craft a 3D environment's layout, materials, lighting, and assets. Our proposed framework, 3D-Generalist, trains VLMs to generate more prompt-aligned 3D environments via self-improvement fine-tuning. We demonstrate the effectiveness of 3D-Generalist and the proposed training strategy in generating simulation-ready 3D environments. Furthermore, we demonstrate its quality and scalability in synthetic data generation by pretraining a vision foundation model on the generated data. After fine-tuning the pre-trained model on downstream tasks, we show that it surpasses models pre-trained on meticulously human-crafted synthetic data and approaches results achieved with real data orders of magnitude larger.
format Preprint
id arxiv_https___arxiv_org_abs_2507_06484
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle 3D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds
Sun, Fan-Yun
Wu, Shengguang
Jacobsen, Christian
Yim, Thomas
Zou, Haoming
Zook, Alex
Li, Shangru
Chou, Yu-Hsin
Can, Ethem
Wu, Xunlei
Eppner, Clemens
Blukis, Valts
Tremblay, Jonathan
Wu, Jiajun
Birchfield, Stan
Haber, Nick
Graphics
Computer Vision and Pattern Recognition
Despite large-scale pretraining endowing models with language and vision reasoning capabilities, improving their spatial reasoning capability remains challenging due to the lack of data grounded in the 3D world. While it is possible for humans to manually create immersive and interactive worlds through 3D graphics, as seen in applications such as VR, gaming, and robotics, this process remains highly labor-intensive. In this paper, we propose a scalable method for generating high-quality 3D environments that can serve as training data for foundation models. We recast 3D environment building as a sequential decision-making problem, employing Vision-Language-Models (VLMs) as policies that output actions to jointly craft a 3D environment's layout, materials, lighting, and assets. Our proposed framework, 3D-Generalist, trains VLMs to generate more prompt-aligned 3D environments via self-improvement fine-tuning. We demonstrate the effectiveness of 3D-Generalist and the proposed training strategy in generating simulation-ready 3D environments. Furthermore, we demonstrate its quality and scalability in synthetic data generation by pretraining a vision foundation model on the generated data. After fine-tuning the pre-trained model on downstream tasks, we show that it surpasses models pre-trained on meticulously human-crafted synthetic data and approaches results achieved with real data orders of magnitude larger.
title 3D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.06484