Smartphone Exergames with Real-Time Markerless Motion Capture: Challenges and Trade-offs

Fuente: arXiv
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Main Authors: Phosanarack, Mathieu, Wallard, Laura, Lepreux, Sophie, Kolski, Christophe, Avril, Eugénie
Format: Preprint
Published: 2025
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author Phosanarack, Mathieu
Wallard, Laura
Lepreux, Sophie
Kolski, Christophe
Avril, Eugénie
author_facet Phosanarack, Mathieu
Wallard, Laura
Lepreux, Sophie
Kolski, Christophe
Avril, Eugénie
contents Markerless Motion Capture (MoCap) using smartphone cameras is a promising approach to making exergames more accessible and cost-effective for health and rehabilitation. Unlike traditional systems requiring specialized hardware, recent advancements in AI-powered pose estimation enable movement tracking using only a mobile device. For an upcoming study, a mobile application with real-time exergames including markerless motion capture is being developed. However, implementing such technology introduces key challenges, including balancing accuracy and real-time responsiveness, ensuring proper user interaction. Future research should explore optimizing AI models for realtime performance, integrating adaptive gamification, and refining user-centered design principles. By overcoming these challenges, smartphone-based exergames could become powerful tools for engaging users in physical activity and rehabilitation, extending their benefits to a broader audience.
format Preprint
id arxiv_https___arxiv_org_abs_2507_06669
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Smartphone Exergames with Real-Time Markerless Motion Capture: Challenges and Trade-offs
Phosanarack, Mathieu
Wallard, Laura
Lepreux, Sophie
Kolski, Christophe
Avril, Eugénie
Human-Computer Interaction
Markerless Motion Capture (MoCap) using smartphone cameras is a promising approach to making exergames more accessible and cost-effective for health and rehabilitation. Unlike traditional systems requiring specialized hardware, recent advancements in AI-powered pose estimation enable movement tracking using only a mobile device. For an upcoming study, a mobile application with real-time exergames including markerless motion capture is being developed. However, implementing such technology introduces key challenges, including balancing accuracy and real-time responsiveness, ensuring proper user interaction. Future research should explore optimizing AI models for realtime performance, integrating adaptive gamification, and refining user-centered design principles. By overcoming these challenges, smartphone-based exergames could become powerful tools for engaging users in physical activity and rehabilitation, extending their benefits to a broader audience.
title Smartphone Exergames with Real-Time Markerless Motion Capture: Challenges and Trade-offs
topic Human-Computer Interaction
url https://arxiv.org/abs/2507.06669