Effects of task difficulty and music expertise in virtual reality: Observations of cognitive load and task accuracy in a rhythm exergame

Fuente: arXiv
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Autori principali: Ellahiyoun, Kyla, Pretty, Emma Jane, Guarese, Renan, Takac, Marcel, Fayek, Haytham, Zambetta, Fabio
Natura: Preprint
Pubblicazione: 2025
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author Ellahiyoun, Kyla
Pretty, Emma Jane
Guarese, Renan
Takac, Marcel
Fayek, Haytham
Zambetta, Fabio
author_facet Ellahiyoun, Kyla
Pretty, Emma Jane
Guarese, Renan
Takac, Marcel
Fayek, Haytham
Zambetta, Fabio
contents This study explores the relationship between musical training, cognitive load (CL), and task accuracy within the virtual reality (VR) exergame Beat Saber across increasing levels of difficulty. Participants (N=32) completed a series of post-task questionnaires after playing the game under three task difficulty levels while having their physiological data measured by an Emotibit. Using regression analyses, we found that task difficulty and gaming experience significantly predicted subjective CL, whereas musical training did not. However, musical training significantly predicted higher task accuracy, along with lower subjective CL, increased gaming experience, and greater physiological arousal. These results suggest that musical training enhances task-specific performance but does not directly reduce subjective CL. Future research should consider alternative methods of grouping musical expertise and the additional predictability of flow and self-efficacy.
format Preprint
id arxiv_https___arxiv_org_abs_2507_06691
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Effects of task difficulty and music expertise in virtual reality: Observations of cognitive load and task accuracy in a rhythm exergame
Ellahiyoun, Kyla
Pretty, Emma Jane
Guarese, Renan
Takac, Marcel
Fayek, Haytham
Zambetta, Fabio
Human-Computer Interaction
This study explores the relationship between musical training, cognitive load (CL), and task accuracy within the virtual reality (VR) exergame Beat Saber across increasing levels of difficulty. Participants (N=32) completed a series of post-task questionnaires after playing the game under three task difficulty levels while having their physiological data measured by an Emotibit. Using regression analyses, we found that task difficulty and gaming experience significantly predicted subjective CL, whereas musical training did not. However, musical training significantly predicted higher task accuracy, along with lower subjective CL, increased gaming experience, and greater physiological arousal. These results suggest that musical training enhances task-specific performance but does not directly reduce subjective CL. Future research should consider alternative methods of grouping musical expertise and the additional predictability of flow and self-efficacy.
title Effects of task difficulty and music expertise in virtual reality: Observations of cognitive load and task accuracy in a rhythm exergame
topic Human-Computer Interaction
url https://arxiv.org/abs/2507.06691