RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Zhou, Yongyang, Zhang, Fang-Lue, Wang, Zichen, Zhang, Lei
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866912766394105856
author Zhou, Yongyang
Zhang, Fang-Lue
Wang, Zichen
Zhang, Lei
author_facet Zhou, Yongyang
Zhang, Fang-Lue
Wang, Zichen
Zhang, Lei
contents 3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities in novel view synthesis. However, rendering reflective objects remains a significant challenge, particularly in inverse rendering and relighting. We introduce RTR-GS, a novel inverse rendering framework capable of robustly rendering objects with arbitrary reflectance properties, decomposing BRDF and lighting, and delivering credible relighting results. Given a collection of multi-view images, our method effectively recovers geometric structure through a hybrid rendering model that combines forward rendering for radiance transfer with deferred rendering for reflections. This approach successfully separates high-frequency and low-frequency appearances, mitigating floating artifacts caused by spherical harmonic overfitting when handling high-frequency details. We further refine BRDF and lighting decomposition using an additional physically-based deferred rendering branch. Experimental results show that our method enhances novel view synthesis, normal estimation, decomposition, and relighting while maintaining efficient training inference process.
format Preprint
id arxiv_https___arxiv_org_abs_2507_07733
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection
Zhou, Yongyang
Zhang, Fang-Lue
Wang, Zichen
Zhang, Lei
Graphics
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities in novel view synthesis. However, rendering reflective objects remains a significant challenge, particularly in inverse rendering and relighting. We introduce RTR-GS, a novel inverse rendering framework capable of robustly rendering objects with arbitrary reflectance properties, decomposing BRDF and lighting, and delivering credible relighting results. Given a collection of multi-view images, our method effectively recovers geometric structure through a hybrid rendering model that combines forward rendering for radiance transfer with deferred rendering for reflections. This approach successfully separates high-frequency and low-frequency appearances, mitigating floating artifacts caused by spherical harmonic overfitting when handling high-frequency details. We further refine BRDF and lighting decomposition using an additional physically-based deferred rendering branch. Experimental results show that our method enhances novel view synthesis, normal estimation, decomposition, and relighting while maintaining efficient training inference process.
title RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.07733