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Main Authors: Seo, Ji Hyun, Yoo, Byounhyun, Kim, Gerard Jounghyun
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2507.08434
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author Seo, Ji Hyun
Yoo, Byounhyun
Kim, Gerard Jounghyun
author_facet Seo, Ji Hyun
Yoo, Byounhyun
Kim, Gerard Jounghyun
contents Radiance field methods, such as Neural Radiance Field or 3D Gaussian Splatting, have emerged as seminal 3D representations for synthesizing realistic novel views. For practical applications, there is ongoing research on flexible scene editing techniques, among which object removal is a representative task. However, removing objects exposes occluded regions, often leading to unnatural appearances. Thus, studies have employed image inpainting techniques to replace such regions with plausible content - a task referred to as 3D scene inpainting. However, image inpainting methods produce one of many plausible completions for each view, leading to inconsistencies between viewpoints. A widely adopted approach leverages perceptual cues to blend inpainted views smoothly. However, it is prone to detail loss and can fail when there are perceptual inconsistencies across views. In this paper, we propose a novel 3D scene inpainting method that reliably produces realistic and perceptually consistent results even for complex scenes by leveraging a reference view. Given the inpainted reference view, we estimate the inpainting similarity of the other views to adjust their contribution in constructing an accurate geometry tailored to the reference. This geometry is then used to warp the reference inpainting to other views as pseudo-ground truth, guiding the optimization to match the reference appearance. Comparative evaluation studies have shown that our approach improves both the geometric fidelity and appearance consistency of inpainted scenes.
format Preprint
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publishDate 2025
record_format arxiv
spellingShingle RePaintGS: Reference-Guided Gaussian Splatting for Realistic and View-Consistent 3D Scene Inpainting
Seo, Ji Hyun
Yoo, Byounhyun
Kim, Gerard Jounghyun
Computer Vision and Pattern Recognition
Radiance field methods, such as Neural Radiance Field or 3D Gaussian Splatting, have emerged as seminal 3D representations for synthesizing realistic novel views. For practical applications, there is ongoing research on flexible scene editing techniques, among which object removal is a representative task. However, removing objects exposes occluded regions, often leading to unnatural appearances. Thus, studies have employed image inpainting techniques to replace such regions with plausible content - a task referred to as 3D scene inpainting. However, image inpainting methods produce one of many plausible completions for each view, leading to inconsistencies between viewpoints. A widely adopted approach leverages perceptual cues to blend inpainted views smoothly. However, it is prone to detail loss and can fail when there are perceptual inconsistencies across views. In this paper, we propose a novel 3D scene inpainting method that reliably produces realistic and perceptually consistent results even for complex scenes by leveraging a reference view. Given the inpainted reference view, we estimate the inpainting similarity of the other views to adjust their contribution in constructing an accurate geometry tailored to the reference. This geometry is then used to warp the reference inpainting to other views as pseudo-ground truth, guiding the optimization to match the reference appearance. Comparative evaluation studies have shown that our approach improves both the geometric fidelity and appearance consistency of inpainted scenes.
title RePaintGS: Reference-Guided Gaussian Splatting for Realistic and View-Consistent 3D Scene Inpainting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.08434