Adaptive Social Learning using Theory of Mind

Fuente: arXiv
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Autori principali: Ying, Lance, Truong, Ryan, Tenenbaum, Joshua B., Gershman, Samuel J.
Natura: Preprint
Pubblicazione: 2025
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author Ying, Lance
Truong, Ryan
Tenenbaum, Joshua B.
Gershman, Samuel J.
author_facet Ying, Lance
Truong, Ryan
Tenenbaum, Joshua B.
Gershman, Samuel J.
contents Social learning is a powerful mechanism through which agents learn about the world from others. However, humans don't always choose to observe others, since social learning can carry time and cognitive resource costs. How do people balance social and non-social learning? In this paper, we propose a rational mentalizing model of the decision to engage in social learning. This model estimates the utility of social learning by reasoning about the other agent's goal and the informativity of their future actions. It then weighs the utility of social learning against the utility of self-exploration (non-social learning). Using a multi-player treasure hunt game, we show that our model can quantitatively capture human trade-offs between social and non-social learning. Furthermore, our results indicate that these two components allow agents to flexibly apply social learning to achieve their goals more efficiently.
format Preprint
id arxiv_https___arxiv_org_abs_2507_09409
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Adaptive Social Learning using Theory of Mind
Ying, Lance
Truong, Ryan
Tenenbaum, Joshua B.
Gershman, Samuel J.
Multiagent Systems
Social learning is a powerful mechanism through which agents learn about the world from others. However, humans don't always choose to observe others, since social learning can carry time and cognitive resource costs. How do people balance social and non-social learning? In this paper, we propose a rational mentalizing model of the decision to engage in social learning. This model estimates the utility of social learning by reasoning about the other agent's goal and the informativity of their future actions. It then weighs the utility of social learning against the utility of self-exploration (non-social learning). Using a multi-player treasure hunt game, we show that our model can quantitatively capture human trade-offs between social and non-social learning. Furthermore, our results indicate that these two components allow agents to flexibly apply social learning to achieve their goals more efficiently.
title Adaptive Social Learning using Theory of Mind
topic Multiagent Systems
url https://arxiv.org/abs/2507.09409