EyeSeg: An Uncertainty-Aware Eye Segmentation Framework for AR/VR

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Peng, Zhengyuan, Xu, Jianqing, Li, Shen, Ji, Jiazhen, Huang, Yuge, Zhang, Jingyun, Li, Jinmin, Ding, Shouhong, Guo, Rizen, Tan, Xin, Ma, Lizhuang
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866908448299417600
author Peng, Zhengyuan
Xu, Jianqing
Li, Shen
Ji, Jiazhen
Huang, Yuge
Zhang, Jingyun
Li, Jinmin
Ding, Shouhong
Guo, Rizen
Tan, Xin
Ma, Lizhuang
author_facet Peng, Zhengyuan
Xu, Jianqing
Li, Shen
Ji, Jiazhen
Huang, Yuge
Zhang, Jingyun
Li, Jinmin
Ding, Shouhong
Guo, Rizen
Tan, Xin
Ma, Lizhuang
contents Human-machine interaction through augmented reality (AR) and virtual reality (VR) is increasingly prevalent, requiring accurate and efficient gaze estimation which hinges on the accuracy of eye segmentation to enable smooth user experiences. We introduce EyeSeg, a novel eye segmentation framework designed to overcome key challenges that existing approaches struggle with: motion blur, eyelid occlusion, and train-test domain gaps. In these situations, existing models struggle to extract robust features, leading to suboptimal performance. Noting that these challenges can be generally quantified by uncertainty, we design EyeSeg as an uncertainty-aware eye segmentation framework for AR/VR wherein we explicitly model the uncertainties by performing Bayesian uncertainty learning of a posterior under the closed set prior. Theoretically, we prove that a statistic of the learned posterior indicates segmentation uncertainty levels and empirically outperforms existing methods in downstream tasks, such as gaze estimation. EyeSeg outputs an uncertainty score and the segmentation result, weighting and fusing multiple gaze estimates for robustness, which proves to be effective especially under motion blur, eyelid occlusion and cross-domain challenges. Moreover, empirical results suggest that EyeSeg achieves segmentation improvements of MIoU, E1, F1, and ACC surpassing previous approaches. The code is publicly available at https://github.com/JethroPeng/EyeSeg.
format Preprint
id arxiv_https___arxiv_org_abs_2507_09649
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle EyeSeg: An Uncertainty-Aware Eye Segmentation Framework for AR/VR
Peng, Zhengyuan
Xu, Jianqing
Li, Shen
Ji, Jiazhen
Huang, Yuge
Zhang, Jingyun
Li, Jinmin
Ding, Shouhong
Guo, Rizen
Tan, Xin
Ma, Lizhuang
Computer Vision and Pattern Recognition
Human-machine interaction through augmented reality (AR) and virtual reality (VR) is increasingly prevalent, requiring accurate and efficient gaze estimation which hinges on the accuracy of eye segmentation to enable smooth user experiences. We introduce EyeSeg, a novel eye segmentation framework designed to overcome key challenges that existing approaches struggle with: motion blur, eyelid occlusion, and train-test domain gaps. In these situations, existing models struggle to extract robust features, leading to suboptimal performance. Noting that these challenges can be generally quantified by uncertainty, we design EyeSeg as an uncertainty-aware eye segmentation framework for AR/VR wherein we explicitly model the uncertainties by performing Bayesian uncertainty learning of a posterior under the closed set prior. Theoretically, we prove that a statistic of the learned posterior indicates segmentation uncertainty levels and empirically outperforms existing methods in downstream tasks, such as gaze estimation. EyeSeg outputs an uncertainty score and the segmentation result, weighting and fusing multiple gaze estimates for robustness, which proves to be effective especially under motion blur, eyelid occlusion and cross-domain challenges. Moreover, empirical results suggest that EyeSeg achieves segmentation improvements of MIoU, E1, F1, and ACC surpassing previous approaches. The code is publicly available at https://github.com/JethroPeng/EyeSeg.
title EyeSeg: An Uncertainty-Aware Eye Segmentation Framework for AR/VR
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.09649