Visual Homing in Outdoor Robots Using Mushroom Body Circuits and Learning Walks

Fuente: arXiv
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Main Authors: Gattaux, Gabriel G., Serres, Julien R., Ruffier, Franck, Wystrach, Antoine
Format: Preprint
Published: 2025
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author Gattaux, Gabriel G.
Serres, Julien R.
Ruffier, Franck
Wystrach, Antoine
author_facet Gattaux, Gabriel G.
Serres, Julien R.
Ruffier, Franck
Wystrach, Antoine
contents Ants achieve robust visual homing with minimal sensory input and only a few learning walks, inspiring biomimetic solutions for autonomous navigation. While Mushroom Body (MB) models have been used in robotic route following, they have not yet been applied to visual homing. We present the first real-world implementation of a lateralized MB architecture for visual homing onboard a compact autonomous car-like robot. We test whether the sign of the angular path integration (PI) signal can categorize panoramic views, acquired during learning walks and encoded in the MB, into "goal on the left" and "goal on the right" memory banks, enabling robust homing in natural outdoor settings. We validate this approach through four incremental experiments: (1) simulation showing attractor-like nest dynamics; (2) real-world homing after decoupled learning walks, producing nest search behavior; (3) homing after random walks using noisy PI emulated with GPS-RTK; and (4) precise stopping-at-the-goal behavior enabled by a fifth MB Output Neuron (MBON) encoding goal-views to control velocity. This mimics the accurate homing behavior of ants and functionally resembles waypoint-based position control in robotics, despite relying solely on visual input. Operating at 8 Hz on a Raspberry Pi 4 with 32x32 pixel views and a memory footprint under 9 kB, our system offers a biologically grounded, resource-efficient solution for autonomous visual homing.
format Preprint
id arxiv_https___arxiv_org_abs_2507_09725
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Visual Homing in Outdoor Robots Using Mushroom Body Circuits and Learning Walks
Gattaux, Gabriel G.
Serres, Julien R.
Ruffier, Franck
Wystrach, Antoine
Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
Ants achieve robust visual homing with minimal sensory input and only a few learning walks, inspiring biomimetic solutions for autonomous navigation. While Mushroom Body (MB) models have been used in robotic route following, they have not yet been applied to visual homing. We present the first real-world implementation of a lateralized MB architecture for visual homing onboard a compact autonomous car-like robot. We test whether the sign of the angular path integration (PI) signal can categorize panoramic views, acquired during learning walks and encoded in the MB, into "goal on the left" and "goal on the right" memory banks, enabling robust homing in natural outdoor settings. We validate this approach through four incremental experiments: (1) simulation showing attractor-like nest dynamics; (2) real-world homing after decoupled learning walks, producing nest search behavior; (3) homing after random walks using noisy PI emulated with GPS-RTK; and (4) precise stopping-at-the-goal behavior enabled by a fifth MB Output Neuron (MBON) encoding goal-views to control velocity. This mimics the accurate homing behavior of ants and functionally resembles waypoint-based position control in robotics, despite relying solely on visual input. Operating at 8 Hz on a Raspberry Pi 4 with 32x32 pixel views and a memory footprint under 9 kB, our system offers a biologically grounded, resource-efficient solution for autonomous visual homing.
title Visual Homing in Outdoor Robots Using Mushroom Body Circuits and Learning Walks
topic Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.09725