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Bibliographic Details
Main Authors: Christ, Miranda, Reichman, Daniel, Shafer, Jonathan
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2507.10567
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author Christ, Miranda
Reichman, Daniel
Shafer, Jonathan
author_facet Christ, Miranda
Reichman, Daniel
Shafer, Jonathan
contents We study protocols for verifying approximate optimality of strategies in multi-armed bandits and normal-form games. As the number of actions available to each player is often large, we seek protocols where the number of queries to the utility oracle is sublinear in the number of actions. We prove that such verification is possible for sufficiently smooth strategies that do not put too much probability mass on any specific action. We provide protocols for verifying that a smooth policy for a multi-armed bandit is $\varepsilon$-optimal. Our verification protocols require provably fewer arm queries than learning. Furthermore, we establish a nearly-tight lower bound on the query complexity of verification in our settings. As an application, we show how to use verification for bandits to achieve verification in normal-form games. This gives a protocol for verifying whether a given strategy profile is an approximate strong smooth Nash equilibrium, with a query complexity that is sublinear in the number of actions.
format Preprint
id arxiv_https___arxiv_org_abs_2507_10567
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Protocols for Verifying Smooth Strategies in Bandits and Games
Christ, Miranda
Reichman, Daniel
Shafer, Jonathan
Computer Science and Game Theory
Machine Learning
We study protocols for verifying approximate optimality of strategies in multi-armed bandits and normal-form games. As the number of actions available to each player is often large, we seek protocols where the number of queries to the utility oracle is sublinear in the number of actions. We prove that such verification is possible for sufficiently smooth strategies that do not put too much probability mass on any specific action. We provide protocols for verifying that a smooth policy for a multi-armed bandit is $\varepsilon$-optimal. Our verification protocols require provably fewer arm queries than learning. Furthermore, we establish a nearly-tight lower bound on the query complexity of verification in our settings. As an application, we show how to use verification for bandits to achieve verification in normal-form games. This gives a protocol for verifying whether a given strategy profile is an approximate strong smooth Nash equilibrium, with a query complexity that is sublinear in the number of actions.
title Protocols for Verifying Smooth Strategies in Bandits and Games
topic Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2507.10567