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Main Authors: Dong, Ze, Han, Binyang, Zhang, Jingjing, Wen, Ruoyu, Ens, Barrett, Clark, Adrian, Piumsomboon, Tham
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2507.10981
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author Dong, Ze
Han, Binyang
Zhang, Jingjing
Wen, Ruoyu
Ens, Barrett
Clark, Adrian
Piumsomboon, Tham
author_facet Dong, Ze
Han, Binyang
Zhang, Jingjing
Wen, Ruoyu
Ens, Barrett
Clark, Adrian
Piumsomboon, Tham
contents The integration of extended reality (XR) with artificial intelligence (AI) introduces a new paradigm for user interaction, enabling AI to perceive user intent, stimulate the senses, and influence decision-making. We explored the impact of four AI-driven visualisation techniques -- `Inform,' `Nudge,' `Recommend,' and `Instruct' -- on user decision-making in XR using the Meta Quest Pro. To test these techniques, we used a pre-recorded 360-degree video of a supermarket, overlaying each technique through a virtual interface. We aimed to investigate how these different visualisation techniques with different levels of user autonomy impact preferences and decision-making. An exploratory study with semi-structured interviews provided feedback and design recommendations. Our findings emphasise the importance of maintaining user autonomy, enhancing AI transparency to build trust, and considering context in visualisation design.
format Preprint
id arxiv_https___arxiv_org_abs_2507_10981
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle An Exploratory Study on AI-driven Visualisation Techniques on Decision Making in Extended Reality
Dong, Ze
Han, Binyang
Zhang, Jingjing
Wen, Ruoyu
Ens, Barrett
Clark, Adrian
Piumsomboon, Tham
Human-Computer Interaction
The integration of extended reality (XR) with artificial intelligence (AI) introduces a new paradigm for user interaction, enabling AI to perceive user intent, stimulate the senses, and influence decision-making. We explored the impact of four AI-driven visualisation techniques -- `Inform,' `Nudge,' `Recommend,' and `Instruct' -- on user decision-making in XR using the Meta Quest Pro. To test these techniques, we used a pre-recorded 360-degree video of a supermarket, overlaying each technique through a virtual interface. We aimed to investigate how these different visualisation techniques with different levels of user autonomy impact preferences and decision-making. An exploratory study with semi-structured interviews provided feedback and design recommendations. Our findings emphasise the importance of maintaining user autonomy, enhancing AI transparency to build trust, and considering context in visualisation design.
title An Exploratory Study on AI-driven Visualisation Techniques on Decision Making in Extended Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2507.10981