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Autori principali: Yu, Lu, Ren, Zhong, Zheng, Youyi, Chen, Xiang, Zhou, Kun
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2507.12168
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author Yu, Lu
Ren, Zhong
Zheng, Youyi
Chen, Xiang
Zhou, Kun
author_facet Yu, Lu
Ren, Zhong
Zheng, Youyi
Chen, Xiang
Zhou, Kun
contents It is demanding to author an existing hairstyle for novel characters in games and VR applications. However, it is a non-trivial task for artists due to the complicated hair geometries and spatial interactions to preserve. In this paper, we present an automatic shape adaptation method to retarget 3D hairstyles. We formulate the adaptation process as a constrained optimization problem, where all the shape properties and spatial relationships are converted into individual objectives and constraints. To make such an optimization on high-resolution hairstyles tractable, we adopt a multi-scale strategy to compute the target positions of the hair strands in a coarse-to-fine manner. The global solving for the inter-strands coupling is restricted to the coarse level, and the solving for fine details is made local and parallel. In addition, we present a novel hairline edit tool to allow for user customization during retargeting. We achieve it by solving physics-based deformations of an embedded membrane to redistribute the hair roots with minimal distortion. We demonstrate the efficacy of our method through quantitative and qualitative experiments on various hairstyles and characters.
format Preprint
id arxiv_https___arxiv_org_abs_2507_12168
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Shape Adaptation for 3D Hairstyle Retargeting
Yu, Lu
Ren, Zhong
Zheng, Youyi
Chen, Xiang
Zhou, Kun
Graphics
It is demanding to author an existing hairstyle for novel characters in games and VR applications. However, it is a non-trivial task for artists due to the complicated hair geometries and spatial interactions to preserve. In this paper, we present an automatic shape adaptation method to retarget 3D hairstyles. We formulate the adaptation process as a constrained optimization problem, where all the shape properties and spatial relationships are converted into individual objectives and constraints. To make such an optimization on high-resolution hairstyles tractable, we adopt a multi-scale strategy to compute the target positions of the hair strands in a coarse-to-fine manner. The global solving for the inter-strands coupling is restricted to the coarse level, and the solving for fine details is made local and parallel. In addition, we present a novel hairline edit tool to allow for user customization during retargeting. We achieve it by solving physics-based deformations of an embedded membrane to redistribute the hair roots with minimal distortion. We demonstrate the efficacy of our method through quantitative and qualitative experiments on various hairstyles and characters.
title Shape Adaptation for 3D Hairstyle Retargeting
topic Graphics
url https://arxiv.org/abs/2507.12168