Enter the Mind Palace: Reasoning and Planning for Long-term Active Embodied Question Answering

Fuente: arXiv
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Main Authors: Ginting, Muhammad Fadhil, Kim, Dong-Ki, Meng, Xiangyun, Reinke, Andrzej, Krishna, Bandi Jai, Kayhani, Navid, Peltzer, Oriana, Fan, David D., Shaban, Amirreza, Kim, Sung-Kyun, Kochenderfer, Mykel J., Agha-mohammadi, Ali-akbar, Omidshafiei, Shayegan
Format: Preprint
Published: 2025
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author Ginting, Muhammad Fadhil
Kim, Dong-Ki
Meng, Xiangyun
Reinke, Andrzej
Krishna, Bandi Jai
Kayhani, Navid
Peltzer, Oriana
Fan, David D.
Shaban, Amirreza
Kim, Sung-Kyun
Kochenderfer, Mykel J.
Agha-mohammadi, Ali-akbar
Omidshafiei, Shayegan
author_facet Ginting, Muhammad Fadhil
Kim, Dong-Ki
Meng, Xiangyun
Reinke, Andrzej
Krishna, Bandi Jai
Kayhani, Navid
Peltzer, Oriana
Fan, David D.
Shaban, Amirreza
Kim, Sung-Kyun
Kochenderfer, Mykel J.
Agha-mohammadi, Ali-akbar
Omidshafiei, Shayegan
contents As robots become increasingly capable of operating over extended periods -- spanning days, weeks, and even months -- they are expected to accumulate knowledge of their environments and leverage this experience to assist humans more effectively. This paper studies the problem of Long-term Active Embodied Question Answering (LA-EQA), a new task in which a robot must both recall past experiences and actively explore its environment to answer complex, temporally-grounded questions. Unlike traditional EQA settings, which typically focus either on understanding the present environment alone or on recalling a single past observation, LA-EQA challenges an agent to reason over past, present, and possible future states, deciding when to explore, when to consult its memory, and when to stop gathering observations and provide a final answer. Standard EQA approaches based on large models struggle in this setting due to limited context windows, absence of persistent memory, and an inability to combine memory recall with active exploration. To address this, we propose a structured memory system for robots, inspired by the mind palace method from cognitive science. Our method encodes episodic experiences as scene-graph-based world instances, forming a reasoning and planning algorithm that enables targeted memory retrieval and guided navigation. To balance the exploration-recall trade-off, we introduce value-of-information-based stopping criteria that determines when the agent has gathered sufficient information. We evaluate our method on real-world experiments and introduce a new benchmark that spans popular simulation environments and actual industrial sites. Our approach significantly outperforms state-of-the-art baselines, yielding substantial gains in both answer accuracy and exploration efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2507_12846
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Enter the Mind Palace: Reasoning and Planning for Long-term Active Embodied Question Answering
Ginting, Muhammad Fadhil
Kim, Dong-Ki
Meng, Xiangyun
Reinke, Andrzej
Krishna, Bandi Jai
Kayhani, Navid
Peltzer, Oriana
Fan, David D.
Shaban, Amirreza
Kim, Sung-Kyun
Kochenderfer, Mykel J.
Agha-mohammadi, Ali-akbar
Omidshafiei, Shayegan
Robotics
Artificial Intelligence
As robots become increasingly capable of operating over extended periods -- spanning days, weeks, and even months -- they are expected to accumulate knowledge of their environments and leverage this experience to assist humans more effectively. This paper studies the problem of Long-term Active Embodied Question Answering (LA-EQA), a new task in which a robot must both recall past experiences and actively explore its environment to answer complex, temporally-grounded questions. Unlike traditional EQA settings, which typically focus either on understanding the present environment alone or on recalling a single past observation, LA-EQA challenges an agent to reason over past, present, and possible future states, deciding when to explore, when to consult its memory, and when to stop gathering observations and provide a final answer. Standard EQA approaches based on large models struggle in this setting due to limited context windows, absence of persistent memory, and an inability to combine memory recall with active exploration. To address this, we propose a structured memory system for robots, inspired by the mind palace method from cognitive science. Our method encodes episodic experiences as scene-graph-based world instances, forming a reasoning and planning algorithm that enables targeted memory retrieval and guided navigation. To balance the exploration-recall trade-off, we introduce value-of-information-based stopping criteria that determines when the agent has gathered sufficient information. We evaluate our method on real-world experiments and introduce a new benchmark that spans popular simulation environments and actual industrial sites. Our approach significantly outperforms state-of-the-art baselines, yielding substantial gains in both answer accuracy and exploration efficiency.
title Enter the Mind Palace: Reasoning and Planning for Long-term Active Embodied Question Answering
topic Robotics
Artificial Intelligence
url https://arxiv.org/abs/2507.12846