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Main Authors: Lamp, Steven, Hiser, Jason D., Nguyen-Tuong, Anh, Davidson, Jack W.
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2507.13505
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author Lamp, Steven
Hiser, Jason D.
Nguyen-Tuong, Anh
Davidson, Jack W.
author_facet Lamp, Steven
Hiser, Jason D.
Nguyen-Tuong, Anh
Davidson, Jack W.
contents Cybersecurity simulation environments, such as cyber ranges, honeypots, and sandboxes, require realistic human behavior to be effective, yet no quantitative method exists to assess the behavioral fidelity of synthetic user personas. This paper presents PHASE (Passive Human Activity Simulation Evaluation), a machine learning framework that analyzes Zeek connection logs and distinguishes human from non-human activity with over 90\% accuracy. PHASE operates entirely passively, relying on standard network monitoring without any user-side instrumentation or visible signs of surveillance. All network activity used for machine learning is collected via a Zeek network appliance to avoid introducing unnecessary network traffic or artifacts that could disrupt the fidelity of the simulation environment. The paper also proposes a novel labeling approach that utilizes local DNS records to classify network traffic, thereby enabling machine learning analysis. Furthermore, we apply SHAP (SHapley Additive exPlanations) analysis to uncover temporal and behavioral signatures indicative of genuine human users. In a case study, we evaluate a synthetic user persona and identify distinct non-human patterns that undermine behavioral realism. Based on these insights, we develop a revised behavioral configuration that significantly improves the human-likeness of synthetic activity yielding a more realistic and effective synthetic user persona.
format Preprint
id arxiv_https___arxiv_org_abs_2507_13505
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PHASE: Passive Human Activity Simulation Evaluation
Lamp, Steven
Hiser, Jason D.
Nguyen-Tuong, Anh
Davidson, Jack W.
Cryptography and Security
Artificial Intelligence
Machine Learning
Networking and Internet Architecture
Cybersecurity simulation environments, such as cyber ranges, honeypots, and sandboxes, require realistic human behavior to be effective, yet no quantitative method exists to assess the behavioral fidelity of synthetic user personas. This paper presents PHASE (Passive Human Activity Simulation Evaluation), a machine learning framework that analyzes Zeek connection logs and distinguishes human from non-human activity with over 90\% accuracy. PHASE operates entirely passively, relying on standard network monitoring without any user-side instrumentation or visible signs of surveillance. All network activity used for machine learning is collected via a Zeek network appliance to avoid introducing unnecessary network traffic or artifacts that could disrupt the fidelity of the simulation environment. The paper also proposes a novel labeling approach that utilizes local DNS records to classify network traffic, thereby enabling machine learning analysis. Furthermore, we apply SHAP (SHapley Additive exPlanations) analysis to uncover temporal and behavioral signatures indicative of genuine human users. In a case study, we evaluate a synthetic user persona and identify distinct non-human patterns that undermine behavioral realism. Based on these insights, we develop a revised behavioral configuration that significantly improves the human-likeness of synthetic activity yielding a more realistic and effective synthetic user persona.
title PHASE: Passive Human Activity Simulation Evaluation
topic Cryptography and Security
Artificial Intelligence
Machine Learning
Networking and Internet Architecture
url https://arxiv.org/abs/2507.13505