Human-Like Trajectories Generation via Receding Horizon Tracking Applied to the TickTacking Interface

Fuente: arXiv
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Main Authors: Masti, Daniele, Menchetti, Stefano, Erdem, Çağrı, Gnecco, Giorgio, Rocchesso, Davide
Format: Preprint
Published: 2025
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author Masti, Daniele
Menchetti, Stefano
Erdem, Çağrı
Gnecco, Giorgio
Rocchesso, Davide
author_facet Masti, Daniele
Menchetti, Stefano
Erdem, Çağrı
Gnecco, Giorgio
Rocchesso, Davide
contents TickTacking is a rhythm-based interface that allows users to control a pointer in a two-dimensional space through dual-button tapping. This paper investigates the generation of human-like trajectories using a receding horizon approach applied to the TickTacking interface in a target-tracking task. By analyzing user-generated trajectories, we identify key human behavioral features and incorporate them in a controller that mimics these behaviors. The performance of this human-inspired controller is evaluated against a baseline optimal-control-based agent, demonstrating the importance of specific control features for achieving human-like interaction. These findings contribute to the broader goal of developing rhythm-based human-machine interfaces by offering design insights that enhance user performance, improve intuitiveness, and reduce interaction frustration
format Preprint
id arxiv_https___arxiv_org_abs_2507_13528
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Human-Like Trajectories Generation via Receding Horizon Tracking Applied to the TickTacking Interface
Masti, Daniele
Menchetti, Stefano
Erdem, Çağrı
Gnecco, Giorgio
Rocchesso, Davide
Human-Computer Interaction
Systems and Control
TickTacking is a rhythm-based interface that allows users to control a pointer in a two-dimensional space through dual-button tapping. This paper investigates the generation of human-like trajectories using a receding horizon approach applied to the TickTacking interface in a target-tracking task. By analyzing user-generated trajectories, we identify key human behavioral features and incorporate them in a controller that mimics these behaviors. The performance of this human-inspired controller is evaluated against a baseline optimal-control-based agent, demonstrating the importance of specific control features for achieving human-like interaction. These findings contribute to the broader goal of developing rhythm-based human-machine interfaces by offering design insights that enhance user performance, improve intuitiveness, and reduce interaction frustration
title Human-Like Trajectories Generation via Receding Horizon Tracking Applied to the TickTacking Interface
topic Human-Computer Interaction
Systems and Control
url https://arxiv.org/abs/2507.13528