TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting

Fuente: arXiv
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Autori principali: Tang, Kaiyuan, Ai, Kuangshi, Han, Jun, Wang, Chaoli
Natura: Preprint
Pubblicazione: 2025
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author Tang, Kaiyuan
Ai, Kuangshi
Han, Jun
Wang, Chaoli
author_facet Tang, Kaiyuan
Ai, Kuangshi
Han, Jun
Wang, Chaoli
contents Advancements in volume visualization (VolVis) focus on extracting insights from 3D volumetric data by generating visually compelling renderings that reveal complex internal structures. Existing VolVis approaches have explored non-photorealistic rendering techniques to enhance the clarity, expressiveness, and informativeness of visual communication. While effective, these methods often rely on complex predefined rules and are limited to transferring a single style, restricting their flexibility. To overcome these limitations, we advocate the representation of VolVis scenes using differentiable Gaussian primitives combined with pretrained large models to enable arbitrary style transfer and real-time rendering. However, conventional 3D Gaussian primitives tightly couple geometry and appearance, leading to suboptimal stylization results. To address this, we introduce TexGS-VolVis, a textured Gaussian splatting framework for VolVis. TexGS-VolVis employs 2D Gaussian primitives, extending each Gaussian with additional texture and shading attributes, resulting in higher-quality, geometry-consistent stylization and enhanced lighting control during inference. Despite these improvements, achieving flexible and controllable scene editing remains challenging. To further enhance stylization, we develop image- and text-driven non-photorealistic scene editing tailored for TexGS-VolVis and 2D-lift-3D segmentation to enable partial editing with fine-grained control. We evaluate TexGS-VolVis both qualitatively and quantitatively across various volume rendering scenes, demonstrating its superiority over existing methods in terms of efficiency, visual quality, and editing flexibility.
format Preprint
id arxiv_https___arxiv_org_abs_2507_13586
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting
Tang, Kaiyuan
Ai, Kuangshi
Han, Jun
Wang, Chaoli
Graphics
Computation and Language
Computer Vision and Pattern Recognition
Advancements in volume visualization (VolVis) focus on extracting insights from 3D volumetric data by generating visually compelling renderings that reveal complex internal structures. Existing VolVis approaches have explored non-photorealistic rendering techniques to enhance the clarity, expressiveness, and informativeness of visual communication. While effective, these methods often rely on complex predefined rules and are limited to transferring a single style, restricting their flexibility. To overcome these limitations, we advocate the representation of VolVis scenes using differentiable Gaussian primitives combined with pretrained large models to enable arbitrary style transfer and real-time rendering. However, conventional 3D Gaussian primitives tightly couple geometry and appearance, leading to suboptimal stylization results. To address this, we introduce TexGS-VolVis, a textured Gaussian splatting framework for VolVis. TexGS-VolVis employs 2D Gaussian primitives, extending each Gaussian with additional texture and shading attributes, resulting in higher-quality, geometry-consistent stylization and enhanced lighting control during inference. Despite these improvements, achieving flexible and controllable scene editing remains challenging. To further enhance stylization, we develop image- and text-driven non-photorealistic scene editing tailored for TexGS-VolVis and 2D-lift-3D segmentation to enable partial editing with fine-grained control. We evaluate TexGS-VolVis both qualitatively and quantitatively across various volume rendering scenes, demonstrating its superiority over existing methods in terms of efficiency, visual quality, and editing flexibility.
title TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting
topic Graphics
Computation and Language
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.13586