Neural-GASh: A CGA-based neural radiance prediction pipeline for real-time shading

Fuente: arXiv
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Main Authors: Geronikolakis, Efstratios, Kamarianakis, Manos, Protopsaltis, Antonis, Papagiannakis, George
Format: Preprint
Published: 2025
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author Geronikolakis, Efstratios
Kamarianakis, Manos
Protopsaltis, Antonis
Papagiannakis, George
author_facet Geronikolakis, Efstratios
Kamarianakis, Manos
Protopsaltis, Antonis
Papagiannakis, George
contents This paper presents Neural-GASh, a novel real-time shading pipeline for 3D meshes, that leverages a neural radiance field architecture to perform image-based rendering (IBR) using Conformal Geometric Algebra (CGA)-encoded vertex information as input. Unlike traditional Precomputed Radiance Transfer (PRT) methods, that require expensive offline precomputations, our learned model directly consumes CGA-based representations of vertex positions and normals, enabling dynamic scene shading without precomputation. Integrated seamlessly into the Unity engine, Neural-GASh facilitates accurate shading of animated and deformed 3D meshes - capabilities essential for dynamic, interactive environments. The shading of the scene is implemented within Unity, where rotation of scene lights in terms of Spherical Harmonics is also performed optimally using CGA. This neural field approach is designed to deliver fast and efficient light transport simulation across diverse platforms, including mobile and VR, while preserving high rendering quality. Additionally, we evaluate our method on scenes generated via 3D Gaussian splats, further demonstrating the flexibility and robustness of Neural-GASh in diverse scenarios. Performance is evaluated in comparison to conventional PRT, demonstrating competitive rendering speeds even with complex geometries.
format Preprint
id arxiv_https___arxiv_org_abs_2507_13917
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Neural-GASh: A CGA-based neural radiance prediction pipeline for real-time shading
Geronikolakis, Efstratios
Kamarianakis, Manos
Protopsaltis, Antonis
Papagiannakis, George
Graphics
This paper presents Neural-GASh, a novel real-time shading pipeline for 3D meshes, that leverages a neural radiance field architecture to perform image-based rendering (IBR) using Conformal Geometric Algebra (CGA)-encoded vertex information as input. Unlike traditional Precomputed Radiance Transfer (PRT) methods, that require expensive offline precomputations, our learned model directly consumes CGA-based representations of vertex positions and normals, enabling dynamic scene shading without precomputation. Integrated seamlessly into the Unity engine, Neural-GASh facilitates accurate shading of animated and deformed 3D meshes - capabilities essential for dynamic, interactive environments. The shading of the scene is implemented within Unity, where rotation of scene lights in terms of Spherical Harmonics is also performed optimally using CGA. This neural field approach is designed to deliver fast and efficient light transport simulation across diverse platforms, including mobile and VR, while preserving high rendering quality. Additionally, we evaluate our method on scenes generated via 3D Gaussian splats, further demonstrating the flexibility and robustness of Neural-GASh in diverse scenarios. Performance is evaluated in comparison to conventional PRT, demonstrating competitive rendering speeds even with complex geometries.
title Neural-GASh: A CGA-based neural radiance prediction pipeline for real-time shading
topic Graphics
url https://arxiv.org/abs/2507.13917