DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation

Fuente: arXiv
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Autores principales: Li, Haoran, Tian, Yuli, Lan, Kun, Liao, Yong, Wang, Lin, Hui, Pan, Zhou, Peng Yuan
Formato: Preprint
Publicado: 2025
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author Li, Haoran
Tian, Yuli
Lan, Kun
Liao, Yong
Wang, Lin
Hui, Pan
Zhou, Peng Yuan
author_facet Li, Haoran
Tian, Yuli
Lan, Kun
Liao, Yong
Wang, Lin
Hui, Pan
Zhou, Peng Yuan
contents Generating 3D scenes from natural language holds great promise for applications in gaming, film, and design. However, existing methods struggle with automation, 3D consistency, and fine-grained control. We present DreamScene, an end-to-end framework for high-quality and editable 3D scene generation from text or dialogue. DreamScene begins with a scene planning module, where a GPT-4 agent infers object semantics and spatial constraints to construct a hybrid graph. A graph-based placement algorithm then produces a structured, collision-free layout. Based on this layout, Formation Pattern Sampling (FPS) generates object geometry using multi-timestep sampling and reconstructive optimization, enabling fast and realistic synthesis. To ensure global consistent, DreamScene employs a progressive camera sampling strategy tailored to both indoor and outdoor settings. Finally, the system supports fine-grained scene editing, including object movement, appearance changes, and 4D dynamic motion. Experiments demonstrate that DreamScene surpasses prior methods in quality, consistency, and flexibility, offering a practical solution for open-domain 3D content creation. Code and demos are available at https://jahnsonblack.github.io/DreamScene-Full/.
format Preprint
id arxiv_https___arxiv_org_abs_2507_13985
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation
Li, Haoran
Tian, Yuli
Lan, Kun
Liao, Yong
Wang, Lin
Hui, Pan
Zhou, Peng Yuan
Computer Vision and Pattern Recognition
Generating 3D scenes from natural language holds great promise for applications in gaming, film, and design. However, existing methods struggle with automation, 3D consistency, and fine-grained control. We present DreamScene, an end-to-end framework for high-quality and editable 3D scene generation from text or dialogue. DreamScene begins with a scene planning module, where a GPT-4 agent infers object semantics and spatial constraints to construct a hybrid graph. A graph-based placement algorithm then produces a structured, collision-free layout. Based on this layout, Formation Pattern Sampling (FPS) generates object geometry using multi-timestep sampling and reconstructive optimization, enabling fast and realistic synthesis. To ensure global consistent, DreamScene employs a progressive camera sampling strategy tailored to both indoor and outdoor settings. Finally, the system supports fine-grained scene editing, including object movement, appearance changes, and 4D dynamic motion. Experiments demonstrate that DreamScene surpasses prior methods in quality, consistency, and flexibility, offering a practical solution for open-domain 3D content creation. Code and demos are available at https://jahnsonblack.github.io/DreamScene-Full/.
title DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.13985