DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation
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arXiv
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| Autores principales: | , , , , , , |
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| Formato: | Preprint |
| Publicado: |
2025
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| _version_ | 1866913963638259712 |
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| author | Li, Haoran Tian, Yuli Lan, Kun Liao, Yong Wang, Lin Hui, Pan Zhou, Peng Yuan |
| author_facet | Li, Haoran Tian, Yuli Lan, Kun Liao, Yong Wang, Lin Hui, Pan Zhou, Peng Yuan |
| contents | Generating 3D scenes from natural language holds great promise for applications in gaming, film, and design. However, existing methods struggle with automation, 3D consistency, and fine-grained control. We present DreamScene, an end-to-end framework for high-quality and editable 3D scene generation from text or dialogue. DreamScene begins with a scene planning module, where a GPT-4 agent infers object semantics and spatial constraints to construct a hybrid graph. A graph-based placement algorithm then produces a structured, collision-free layout. Based on this layout, Formation Pattern Sampling (FPS) generates object geometry using multi-timestep sampling and reconstructive optimization, enabling fast and realistic synthesis. To ensure global consistent, DreamScene employs a progressive camera sampling strategy tailored to both indoor and outdoor settings. Finally, the system supports fine-grained scene editing, including object movement, appearance changes, and 4D dynamic motion. Experiments demonstrate that DreamScene surpasses prior methods in quality, consistency, and flexibility, offering a practical solution for open-domain 3D content creation. Code and demos are available at https://jahnsonblack.github.io/DreamScene-Full/. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2507_13985 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation Li, Haoran Tian, Yuli Lan, Kun Liao, Yong Wang, Lin Hui, Pan Zhou, Peng Yuan Computer Vision and Pattern Recognition Generating 3D scenes from natural language holds great promise for applications in gaming, film, and design. However, existing methods struggle with automation, 3D consistency, and fine-grained control. We present DreamScene, an end-to-end framework for high-quality and editable 3D scene generation from text or dialogue. DreamScene begins with a scene planning module, where a GPT-4 agent infers object semantics and spatial constraints to construct a hybrid graph. A graph-based placement algorithm then produces a structured, collision-free layout. Based on this layout, Formation Pattern Sampling (FPS) generates object geometry using multi-timestep sampling and reconstructive optimization, enabling fast and realistic synthesis. To ensure global consistent, DreamScene employs a progressive camera sampling strategy tailored to both indoor and outdoor settings. Finally, the system supports fine-grained scene editing, including object movement, appearance changes, and 4D dynamic motion. Experiments demonstrate that DreamScene surpasses prior methods in quality, consistency, and flexibility, offering a practical solution for open-domain 3D content creation. Code and demos are available at https://jahnsonblack.github.io/DreamScene-Full/. |
| title | DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2507.13985 |