Adaptive 3D Gaussian Splatting Video Streaming
Fuente:
arXiv
Guardado en:
| Autores principales: | Gong, Han, Li, Qiyue, Liu, Zhi, Zhou, Hao, Zhou, Peng Yuan, Li, Zhu, Li, Jie |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptation
por: Gong, Han, et al.
Publicado: (2025)
por: Gong, Han, et al.
Publicado: (2025)
Viewport Prediction for Volumetric Video Streaming by Exploring Video Saliency and Trajectory Information
por: Li, Jie, et al.
Publicado: (2023)
por: Li, Jie, et al.
Publicado: (2023)
LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming
por: Shi, Yuang, et al.
Publicado: (2024)
por: Shi, Yuang, et al.
Publicado: (2024)
SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Length
por: Liu, Bangya, et al.
Publicado: (2024)
por: Liu, Bangya, et al.
Publicado: (2024)
Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos
por: Gong, Shucheng, et al.
Publicado: (2025)
por: Gong, Shucheng, et al.
Publicado: (2025)
D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos
por: Zhang, Wenkang, et al.
Publicado: (2025)
por: Zhang, Wenkang, et al.
Publicado: (2025)
GSCodec Studio: A Modular Framework for Gaussian Splat Compression
por: Li, Sicheng, et al.
Publicado: (2025)
por: Li, Sicheng, et al.
Publicado: (2025)
Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction
por: Zhou, Yifan, et al.
Publicado: (2025)
por: Zhou, Yifan, et al.
Publicado: (2025)
Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs
por: Lee, Soonbin, et al.
Publicado: (2025)
por: Lee, Soonbin, et al.
Publicado: (2025)
A Hierarchical Compression Technique for 3D Gaussian Splatting Compression
por: Huang, He, et al.
Publicado: (2024)
por: Huang, He, et al.
Publicado: (2024)
REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraints
por: Wu, Di, et al.
Publicado: (2025)
por: Wu, Di, et al.
Publicado: (2025)
GSVC: Efficient Video Representation and Compression Through 2D Gaussian Splatting
por: Wang, Longan, et al.
Publicado: (2025)
por: Wang, Longan, et al.
Publicado: (2025)
SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programming
por: Xie, Shuzhao, et al.
Publicado: (2024)
por: Xie, Shuzhao, et al.
Publicado: (2024)
CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting
por: Yin, Daheng, et al.
Publicado: (2026)
por: Yin, Daheng, et al.
Publicado: (2026)
Hallo-Live: Real-Time Streaming Joint Audio-Video Avatar Generation with Asynchronous Dual-Stream and Human-Centric Preference Distillation
por: Li, Chunyu, et al.
Publicado: (2026)
por: Li, Chunyu, et al.
Publicado: (2026)
ConcealGS: Concealing Invisible Copyright Information in 3D Gaussian Splatting
por: Yang, Yifeng, et al.
Publicado: (2025)
por: Yang, Yifeng, et al.
Publicado: (2025)
P-GSVC: Layered Progressive 2D Gaussian Splatting for Scalable Image and Video
por: Wang, Longan, et al.
Publicado: (2026)
por: Wang, Longan, et al.
Publicado: (2026)
SceneDreamer360: Text-Driven 3D-Consistent Scene Generation with Panoramic Gaussian Splatting
por: Li, Wenrui, et al.
Publicado: (2024)
por: Li, Wenrui, et al.
Publicado: (2024)
4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes
por: Yan, Jinbo, et al.
Publicado: (2024)
por: Yan, Jinbo, et al.
Publicado: (2024)
Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting
por: Wang, Zijian, et al.
Publicado: (2025)
por: Wang, Zijian, et al.
Publicado: (2025)
GaussianForest: Hierarchical-Hybrid 3D Gaussian Splatting for Compressed Scene Modeling
por: Zhang, Fengyi, et al.
Publicado: (2024)
por: Zhang, Fengyi, et al.
Publicado: (2024)
CountingFruit: Language-Guided 3D Fruit Counting with Semantic Gaussian Splatting
por: Li, Fengze, et al.
Publicado: (2025)
por: Li, Fengze, et al.
Publicado: (2025)
Ego3DT: Tracking Every 3D Object in Ego-centric Videos
por: Hao, Shengyu, et al.
Publicado: (2024)
por: Hao, Shengyu, et al.
Publicado: (2024)
SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors
por: Xu, Rui, et al.
Publicado: (2024)
por: Xu, Rui, et al.
Publicado: (2024)
GaussianTalker: Speaker-specific Talking Head Synthesis via 3D Gaussian Splatting
por: Yu, Hongyun, et al.
Publicado: (2024)
por: Yu, Hongyun, et al.
Publicado: (2024)
A Survey on Generative AI and LLM for Video Generation, Understanding, and Streaming
por: Zhou, Pengyuan, et al.
Publicado: (2024)
por: Zhou, Pengyuan, et al.
Publicado: (2024)
MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
por: Xie, Shuzhao, et al.
Publicado: (2026)
por: Xie, Shuzhao, et al.
Publicado: (2026)
Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Prediction
por: Ma, Jingui, et al.
Publicado: (2025)
por: Ma, Jingui, et al.
Publicado: (2025)
DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting
por: Lee, Seungjun, et al.
Publicado: (2025)
por: Lee, Seungjun, et al.
Publicado: (2025)
GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting
por: Cho, Kyusun, et al.
Publicado: (2024)
por: Cho, Kyusun, et al.
Publicado: (2024)
SmartSplat: Feature-Smart Gaussians for Scalable Compression of Ultra-High-Resolution Images
por: Li, Linfei, et al.
Publicado: (2025)
por: Li, Linfei, et al.
Publicado: (2025)
SAGE: Semantic-Driven Adaptive Gaussian Splatting in Extended Reality
por: Schiavo, Chiara, et al.
Publicado: (2025)
por: Schiavo, Chiara, et al.
Publicado: (2025)
GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular Video
por: Chen, Jingxuan
Publicado: (2024)
por: Chen, Jingxuan
Publicado: (2024)
GS-ProCams: Gaussian Splatting-based Projector-Camera Systems
por: Deng, Qingyue, et al.
Publicado: (2024)
por: Deng, Qingyue, et al.
Publicado: (2024)
Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval
por: Liao, Liwei, et al.
Publicado: (2025)
por: Liao, Liwei, et al.
Publicado: (2025)
PRoGS: Progressive Rendering of Gaussian Splats
por: Zoomers, Brent, et al.
Publicado: (2024)
por: Zoomers, Brent, et al.
Publicado: (2024)
Representing Long Volumetric Video with Temporal Gaussian Hierarchy
por: Xu, Zhen, et al.
Publicado: (2024)
por: Xu, Zhen, et al.
Publicado: (2024)
GaussianCross: Cross-modal Self-supervised 3D Representation Learning via Gaussian Splatting
por: Yao, Lei, et al.
Publicado: (2025)
por: Yao, Lei, et al.
Publicado: (2025)
DanceCamera3D: 3D Camera Movement Synthesis with Music and Dance
por: Wang, Zixuan, et al.
Publicado: (2024)
por: Wang, Zixuan, et al.
Publicado: (2024)
A Survey on 3D Gaussian Splatting
por: Chen, Guikun, et al.
Publicado: (2024)
por: Chen, Guikun, et al.
Publicado: (2024)
Ejemplares similares
-
Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptation
por: Gong, Han, et al.
Publicado: (2025) -
Viewport Prediction for Volumetric Video Streaming by Exploring Video Saliency and Trajectory Information
por: Li, Jie, et al.
Publicado: (2023) -
LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming
por: Shi, Yuang, et al.
Publicado: (2024) -
SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Length
por: Liu, Bangya, et al.
Publicado: (2024) -
Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos
por: Gong, Shucheng, et al.
Publicado: (2025)