Understanding How Visually Impaired Players Socialize in Mobile Games

Fuente: arXiv
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Main Authors: Ran, Zihe, Li, Xiyu, Xiao, Qing, Wang, Yanyun, Li, Franklin Mingzhe, Lu, Zhicong
Format: Preprint
Published: 2025
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author Ran, Zihe
Li, Xiyu
Xiao, Qing
Wang, Yanyun
Li, Franklin Mingzhe
Lu, Zhicong
author_facet Ran, Zihe
Li, Xiyu
Xiao, Qing
Wang, Yanyun
Li, Franklin Mingzhe
Lu, Zhicong
contents Mobile games are becoming a vital medium for social interaction, offering a platform that transcends geographical boundaries. An increasing number of visually impaired individuals are engaging in mobile gaming to connect, collaborate, compete, and build friendships. In China, visually impaired communities face significant social challenges in offline settings, making mobile games a crucial avenue for socialization. However, the design of mobile games and their mapping to real-world environments significantly shape their social gaming experiences. This study explores how visually impaired players in China navigate socialization and integrate into gaming communities. Through interviews with 30 visually impaired players, we found that while mobile games fulfill many of their social needs, technological barriers and insufficient accessibility features, and internal community divisions present significant challenges to their participation. This research sheds light on their social experiences and offers insights for designing more inclusive and accessible mobile games.
format Preprint
id arxiv_https___arxiv_org_abs_2507_14818
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Understanding How Visually Impaired Players Socialize in Mobile Games
Ran, Zihe
Li, Xiyu
Xiao, Qing
Wang, Yanyun
Li, Franklin Mingzhe
Lu, Zhicong
Human-Computer Interaction
Computers and Society
Mobile games are becoming a vital medium for social interaction, offering a platform that transcends geographical boundaries. An increasing number of visually impaired individuals are engaging in mobile gaming to connect, collaborate, compete, and build friendships. In China, visually impaired communities face significant social challenges in offline settings, making mobile games a crucial avenue for socialization. However, the design of mobile games and their mapping to real-world environments significantly shape their social gaming experiences. This study explores how visually impaired players in China navigate socialization and integrate into gaming communities. Through interviews with 30 visually impaired players, we found that while mobile games fulfill many of their social needs, technological barriers and insufficient accessibility features, and internal community divisions present significant challenges to their participation. This research sheds light on their social experiences and offers insights for designing more inclusive and accessible mobile games.
title Understanding How Visually Impaired Players Socialize in Mobile Games
topic Human-Computer Interaction
Computers and Society
url https://arxiv.org/abs/2507.14818