Understanding How Visually Impaired Players Socialize in Mobile Games
Fuente:
arXiv
Saved in:
| Main Authors: | , , , , , |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1866918098763776000 |
|---|---|
| author | Ran, Zihe Li, Xiyu Xiao, Qing Wang, Yanyun Li, Franklin Mingzhe Lu, Zhicong |
| author_facet | Ran, Zihe Li, Xiyu Xiao, Qing Wang, Yanyun Li, Franklin Mingzhe Lu, Zhicong |
| contents | Mobile games are becoming a vital medium for social interaction, offering a platform that transcends geographical boundaries. An increasing number of visually impaired individuals are engaging in mobile gaming to connect, collaborate, compete, and build friendships. In China, visually impaired communities face significant social challenges in offline settings, making mobile games a crucial avenue for socialization. However, the design of mobile games and their mapping to real-world environments significantly shape their social gaming experiences. This study explores how visually impaired players in China navigate socialization and integrate into gaming communities. Through interviews with 30 visually impaired players, we found that while mobile games fulfill many of their social needs, technological barriers and insufficient accessibility features, and internal community divisions present significant challenges to their participation. This research sheds light on their social experiences and offers insights for designing more inclusive and accessible mobile games. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2507_14818 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Understanding How Visually Impaired Players Socialize in Mobile Games Ran, Zihe Li, Xiyu Xiao, Qing Wang, Yanyun Li, Franklin Mingzhe Lu, Zhicong Human-Computer Interaction Computers and Society Mobile games are becoming a vital medium for social interaction, offering a platform that transcends geographical boundaries. An increasing number of visually impaired individuals are engaging in mobile gaming to connect, collaborate, compete, and build friendships. In China, visually impaired communities face significant social challenges in offline settings, making mobile games a crucial avenue for socialization. However, the design of mobile games and their mapping to real-world environments significantly shape their social gaming experiences. This study explores how visually impaired players in China navigate socialization and integrate into gaming communities. Through interviews with 30 visually impaired players, we found that while mobile games fulfill many of their social needs, technological barriers and insufficient accessibility features, and internal community divisions present significant challenges to their participation. This research sheds light on their social experiences and offers insights for designing more inclusive and accessible mobile games. |
| title | Understanding How Visually Impaired Players Socialize in Mobile Games |
| topic | Human-Computer Interaction Computers and Society |
| url | https://arxiv.org/abs/2507.14818 |