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Auteurs principaux: Gong, Qi, Shen, Ximing, Yin, Ziyou, Li, Yaning, Lc, Ray
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:https://arxiv.org/abs/2507.15081
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author Gong, Qi
Shen, Ximing
Yin, Ziyou
Li, Yaning
Lc, Ray
author_facet Gong, Qi
Shen, Ximing
Yin, Ziyou
Li, Yaning
Lc, Ray
contents Social isolation can lead to pervasive health issues like anxiety and loneliness. Previous work focused on physical interventions like exercise and teleconferencing, but overlooked the narrative potential of adaptive strategies. To address this, we designed a collaborative online storytelling experience in social VR, enabling participants in isolation to design an imaginary space journey as a metaphor for quarantine, in order to learn about their isolation adaptation strategies in the process. Eighteen individuals participated during real quarantine undertaken a virtual role-play experience, designing their own spaceship rooms and engaging in collaborative activities that revealed creative adaptative strategies. Qualitative analyses of participant designs, transcripts, and interactions revealed how they coped with isolation, and how the engagement unexpectedly influenced their adaptation process. This study shows how designing playful narrative experiences, rather than solution-driven approaches, can serve as probes to surface how people navigate social isolation.
format Preprint
id arxiv_https___arxiv_org_abs_2507_15081
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle "If I were in Space": Understanding and Adapting to Social Isolation through Designing Collaborative Narratives
Gong, Qi
Shen, Ximing
Yin, Ziyou
Li, Yaning
Lc, Ray
Human-Computer Interaction
Social isolation can lead to pervasive health issues like anxiety and loneliness. Previous work focused on physical interventions like exercise and teleconferencing, but overlooked the narrative potential of adaptive strategies. To address this, we designed a collaborative online storytelling experience in social VR, enabling participants in isolation to design an imaginary space journey as a metaphor for quarantine, in order to learn about their isolation adaptation strategies in the process. Eighteen individuals participated during real quarantine undertaken a virtual role-play experience, designing their own spaceship rooms and engaging in collaborative activities that revealed creative adaptative strategies. Qualitative analyses of participant designs, transcripts, and interactions revealed how they coped with isolation, and how the engagement unexpectedly influenced their adaptation process. This study shows how designing playful narrative experiences, rather than solution-driven approaches, can serve as probes to surface how people navigate social isolation.
title "If I were in Space": Understanding and Adapting to Social Isolation through Designing Collaborative Narratives
topic Human-Computer Interaction
url https://arxiv.org/abs/2507.15081