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Main Authors: Correa, Daniel, Kaarlela, Tero, Fuentes, Jose, Padrao, Paulo, Duran, Alain, Bobadilla, Leonardo
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2507.16941
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author Correa, Daniel
Kaarlela, Tero
Fuentes, Jose
Padrao, Paulo
Duran, Alain
Bobadilla, Leonardo
author_facet Correa, Daniel
Kaarlela, Tero
Fuentes, Jose
Padrao, Paulo
Duran, Alain
Bobadilla, Leonardo
contents This paper presents a reinforcement learning (RL) environment for developing an autonomous underwater robotic coral sampling agent, a crucial coral reef conservation and research task. Using software-in-the-loop (SIL) and hardware-in-the-loop (HIL), an RL-trained artificial intelligence (AI) controller is developed using a digital twin (DT) in simulation and subsequently verified in physical experiments. An underwater motion capture (MOCAP) system provides real-time 3D position and orientation feedback during verification testing for precise synchronization between the digital and physical domains. A key novelty of this approach is the combined use of a general-purpose game engine for simulation, deep RL, and real-time underwater motion capture for an effective zero-shot sim-to-real strategy.
format Preprint
id arxiv_https___arxiv_org_abs_2507_16941
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Multi-agent Reinforcement Learning for Robotized Coral Reef Sample Collection
Correa, Daniel
Kaarlela, Tero
Fuentes, Jose
Padrao, Paulo
Duran, Alain
Bobadilla, Leonardo
Robotics
This paper presents a reinforcement learning (RL) environment for developing an autonomous underwater robotic coral sampling agent, a crucial coral reef conservation and research task. Using software-in-the-loop (SIL) and hardware-in-the-loop (HIL), an RL-trained artificial intelligence (AI) controller is developed using a digital twin (DT) in simulation and subsequently verified in physical experiments. An underwater motion capture (MOCAP) system provides real-time 3D position and orientation feedback during verification testing for precise synchronization between the digital and physical domains. A key novelty of this approach is the combined use of a general-purpose game engine for simulation, deep RL, and real-time underwater motion capture for an effective zero-shot sim-to-real strategy.
title Multi-agent Reinforcement Learning for Robotized Coral Reef Sample Collection
topic Robotics
url https://arxiv.org/abs/2507.16941