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Main Authors: Song, Luchuan, Zhou, Yang, Xu, Zhan, Zhou, Yi, Aneja, Deepali, Xu, Chenliang
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2507.17029
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author Song, Luchuan
Zhou, Yang
Xu, Zhan
Zhou, Yi
Aneja, Deepali
Xu, Chenliang
author_facet Song, Luchuan
Zhou, Yang
Xu, Zhan
Zhou, Yi
Aneja, Deepali
Xu, Chenliang
contents We propose StreamME, a method focuses on fast 3D avatar reconstruction. The StreamME synchronously records and reconstructs a head avatar from live video streams without any pre-cached data, enabling seamless integration of the reconstructed appearance into downstream applications. This exceptionally fast training strategy, which we refer to as on-the-fly training, is central to our approach. Our method is built upon 3D Gaussian Splatting (3DGS), eliminating the reliance on MLPs in deformable 3DGS and relying solely on geometry, which significantly improves the adaptation speed to facial expression. To further ensure high efficiency in on-the-fly training, we introduced a simplification strategy based on primary points, which distributes the point clouds more sparsely across the facial surface, optimizing points number while maintaining rendering quality. Leveraging the on-the-fly training capabilities, our method protects the facial privacy and reduces communication bandwidth in VR system or online conference. Additionally, it can be directly applied to downstream application such as animation, toonify, and relighting. Please refer to our project page for more details: https://songluchuan.github.io/StreamME/.
format Preprint
id arxiv_https___arxiv_org_abs_2507_17029
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle StreamME: Simplify 3D Gaussian Avatar within Live Stream
Song, Luchuan
Zhou, Yang
Xu, Zhan
Zhou, Yi
Aneja, Deepali
Xu, Chenliang
Graphics
Artificial Intelligence
Computer Vision and Pattern Recognition
We propose StreamME, a method focuses on fast 3D avatar reconstruction. The StreamME synchronously records and reconstructs a head avatar from live video streams without any pre-cached data, enabling seamless integration of the reconstructed appearance into downstream applications. This exceptionally fast training strategy, which we refer to as on-the-fly training, is central to our approach. Our method is built upon 3D Gaussian Splatting (3DGS), eliminating the reliance on MLPs in deformable 3DGS and relying solely on geometry, which significantly improves the adaptation speed to facial expression. To further ensure high efficiency in on-the-fly training, we introduced a simplification strategy based on primary points, which distributes the point clouds more sparsely across the facial surface, optimizing points number while maintaining rendering quality. Leveraging the on-the-fly training capabilities, our method protects the facial privacy and reduces communication bandwidth in VR system or online conference. Additionally, it can be directly applied to downstream application such as animation, toonify, and relighting. Please refer to our project page for more details: https://songluchuan.github.io/StreamME/.
title StreamME: Simplify 3D Gaussian Avatar within Live Stream
topic Graphics
Artificial Intelligence
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.17029