Evaluation of the effects of frame time variation on VR task performance

Fuente: arXiv
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Auteurs principaux: Watson, Benjamin, Spaulding, Victoria, Walker, Neff, Ribarsky, William
Format: Preprint
Publié: 2025
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author Watson, Benjamin
Spaulding, Victoria
Walker, Neff
Ribarsky, William
author_facet Watson, Benjamin
Spaulding, Victoria
Walker, Neff
Ribarsky, William
contents We present a first study of the effects of frame time variations, in both deviation around mean frame times and period of fluctuation, on task performance in a virtual environment (VE). Chosen are open and closed loop tasks that are typical for current applications or likely to be prominent in future ones. The results show that at frame times in the range deemed acceptable for many applications, fairly large deviations in amplitude over a fairly wide range of periods do not significantly affect task performance. However, at a frame time often considered a minimum for immersive VR, frame time variations do produce significant effects on closed loop task performance. The results will be of use to designers of VEs and immersive applications, who often must control frame time variations due to large fluctuations of complexity (graphical and otherwise) in the VE.
format Preprint
id arxiv_https___arxiv_org_abs_2507_17139
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Evaluation of the effects of frame time variation on VR task performance
Watson, Benjamin
Spaulding, Victoria
Walker, Neff
Ribarsky, William
Human-Computer Interaction
Emerging Technologies
We present a first study of the effects of frame time variations, in both deviation around mean frame times and period of fluctuation, on task performance in a virtual environment (VE). Chosen are open and closed loop tasks that are typical for current applications or likely to be prominent in future ones. The results show that at frame times in the range deemed acceptable for many applications, fairly large deviations in amplitude over a fairly wide range of periods do not significantly affect task performance. However, at a frame time often considered a minimum for immersive VR, frame time variations do produce significant effects on closed loop task performance. The results will be of use to designers of VEs and immersive applications, who often must control frame time variations due to large fluctuations of complexity (graphical and otherwise) in the VE.
title Evaluation of the effects of frame time variation on VR task performance
topic Human-Computer Interaction
Emerging Technologies
url https://arxiv.org/abs/2507.17139