CartoonAlive: Towards Expressive Live2D Modeling from Single Portraits

Fuente: arXiv
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Auteurs principaux: He, Chao, Ren, Jianqiang, Xiang, Jianjing, Shen, Xiejie
Format: Preprint
Publié: 2025
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author He, Chao
Ren, Jianqiang
Xiang, Jianjing
Shen, Xiejie
author_facet He, Chao
Ren, Jianqiang
Xiang, Jianjing
Shen, Xiejie
contents With the rapid advancement of large foundation models, AIGC, cloud rendering, and real-time motion capture technologies, digital humans are now capable of achieving synchronized facial expressions and body movements, engaging in intelligent dialogues driven by natural language, and enabling the fast creation of personalized avatars. While current mainstream approaches to digital humans primarily focus on 3D models and 2D video-based representations, interactive 2D cartoon-style digital humans have received relatively less attention. Compared to 3D digital humans that require complex modeling and high rendering costs, and 2D video-based solutions that lack flexibility and real-time interactivity, 2D cartoon-style Live2D models offer a more efficient and expressive alternative. By simulating 3D-like motion through layered segmentation without the need for traditional 3D modeling, Live2D enables dynamic and real-time manipulation. In this technical report, we present CartoonAlive, an innovative method for generating high-quality Live2D digital humans from a single input portrait image. CartoonAlive leverages the shape basis concept commonly used in 3D face modeling to construct facial blendshapes suitable for Live2D. It then infers the corresponding blendshape weights based on facial keypoints detected from the input image. This approach allows for the rapid generation of a highly expressive and visually accurate Live2D model that closely resembles the input portrait, within less than half a minute. Our work provides a practical and scalable solution for creating interactive 2D cartoon characters, opening new possibilities in digital content creation and virtual character animation. The project homepage is https://human3daigc.github.io/CartoonAlive_webpage/.
format Preprint
id arxiv_https___arxiv_org_abs_2507_17327
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle CartoonAlive: Towards Expressive Live2D Modeling from Single Portraits
He, Chao
Ren, Jianqiang
Xiang, Jianjing
Shen, Xiejie
Computer Vision and Pattern Recognition
With the rapid advancement of large foundation models, AIGC, cloud rendering, and real-time motion capture technologies, digital humans are now capable of achieving synchronized facial expressions and body movements, engaging in intelligent dialogues driven by natural language, and enabling the fast creation of personalized avatars. While current mainstream approaches to digital humans primarily focus on 3D models and 2D video-based representations, interactive 2D cartoon-style digital humans have received relatively less attention. Compared to 3D digital humans that require complex modeling and high rendering costs, and 2D video-based solutions that lack flexibility and real-time interactivity, 2D cartoon-style Live2D models offer a more efficient and expressive alternative. By simulating 3D-like motion through layered segmentation without the need for traditional 3D modeling, Live2D enables dynamic and real-time manipulation. In this technical report, we present CartoonAlive, an innovative method for generating high-quality Live2D digital humans from a single input portrait image. CartoonAlive leverages the shape basis concept commonly used in 3D face modeling to construct facial blendshapes suitable for Live2D. It then infers the corresponding blendshape weights based on facial keypoints detected from the input image. This approach allows for the rapid generation of a highly expressive and visually accurate Live2D model that closely resembles the input portrait, within less than half a minute. Our work provides a practical and scalable solution for creating interactive 2D cartoon characters, opening new possibilities in digital content creation and virtual character animation. The project homepage is https://human3daigc.github.io/CartoonAlive_webpage/.
title CartoonAlive: Towards Expressive Live2D Modeling from Single Portraits
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.17327